Template:Access Panels (Vehicle Feature): Difference between revisions
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(Created page with "===Access Panels=== Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action. In addition, beginning at level {{{1|10}}},...") |
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===Access Panels=== | ===Access Panels=== | ||
Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action. | Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{1|}}}|<br>In addition, beginning at level {{{1}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).|}}{{#if: {{{2|}}}|<br>Beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)|}}{{#if: {{{3|}}}|<br>Beginning at level {{{3}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].|}} | ||
In addition, beginning at level {{{1 | |||
Beginning at level {{{2 | |||
Beginning at level {{{3 | |||
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! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="4" width="400" | Durability Repaired | ! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="4" width="400" | Durability Repaired | ||
|- style="Background:#DEB887; Color:#000;" | |- style="Background:#DEB887; Color:#000;" | ||
! | ! Normal || {{#if: {{{1|}}}|Level {{{1}}}|}} || {{#if: {{{2|}}}|Level {{{2}}}|}} || {{#if: {{{3|}}}|Level {{{3}}}|}} | ||
|- | |- | ||
| align="left" | Easy || 1 || 1 || 1 || 2 | | align="left" | Easy || 1 || {{#if: {{{1|}}}|1|}} || {{#if: {{{2|}}}|1|}} || {{#if: {{{3|}}}|2|}} | ||
|- | |- | ||
| align="left" | Average || 1 || 1 || 2 || 2 | | align="left" | Average || 1 || {{#if: {{{1|}}}|1|}} || {{#if: {{{2|}}}|2|}} || {{#if: {{{3|}}}|2|}} | ||
|- | |- | ||
| align="left" | Challenging || 2 || 2 || 2 || 2 | | align="left" | Challenging || 2 || {{#if: {{{1|}}}|2|}} || {{#if: {{{2|}}}|2|}} || {{#if: {{{3|}}}|2|}} | ||
|- | |- | ||
| align="left" | Hard || 2 || 3 || 3 || 3 | | align="left" | Hard || 2 || {{#if: {{{1|}}}|3|}} || {{#if: {{{2|}}}|3|}} || {{#if: {{{3|}}}|3|}} | ||
|- | |- | ||
| align="left" | Impossible || 3 || 3 || 3 || 3 | | align="left" | Impossible || 3 || {{#if: {{{1|}}}|3|}} || {{#if: {{{2|}}}|3|}} || {{#if: {{{3|}}}|3|}} | ||
|} | |} | ||
}} | }} |
Revision as of 17:37, 10 January 2017
Access Panels
Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.
Pilot Check DC Achieved Durability Repaired Normal Easy 1 Average 1 Challenging 2 Hard 2 Impossible 3