Template:Access Panels (Vehicle Feature): Difference between revisions
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===Access Panels=== | ===Access Panels=== | ||
Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{1|}}}|<br>In addition, beginning at level {{{1}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).|}}{{#if: {{{2|}}}|<br>Beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)|}}{{#if: {{{3|}}}|<br>Beginning at level {{{3}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].|}} | Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{1|}}}|<br><br>In addition, beginning at level {{{1}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).|}}{{#if: {{{2|}}}|<br><br>Beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)|}}{{#if: {{{3|}}}|<br><br>Beginning at level {{{3}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].|}} | ||
Revision as of 17:39, 10 January 2017
Access Panels
Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.
Pilot Check DC Achieved Durability Repaired Normal Easy 1 Average 1 Challenging 2 Hard 2 Impossible 3