CR 1/2 Bogey Plans: Difference between revisions

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Revision as of 23:22, 6 February 2017

x

(CR 1/2)

- -

General

Lore Check: Knowledge (Logic) (Basic: DC 1; Full: DC 16)
Init: +1
Senses: Standard Vision
Perception: +4

Defense

Maneuver Defense (MD): -2
Durability: 3 sunder successes
Bogey Siege DR:
Crew Siege DR:
Special Defenses:
  • Cannot take hit point damage; Durability can only be reduced by sunders or siege damage
  • Immune to critical hits
  • Immune to most status conditions (but not forced movement)
  • Always succeeds on all saving throws (including harmless or beneficial effects)
Special Limitations:
  • Cannot make attacks of opportunity
  • Cannot take immediate actions
  • Does not threaten squares
  • Cannot flank
  • Cannot inflict critical hits

Movement

x
Size / Space: 0
Speed: squares
Maneuverability Profile: Poor

Offense

Weapon Ranges:
x
Close Range:
Medium Range:
Long Range:
Quick Attack:
  • 1x Auxiliary Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Standard Attack:
  • 1x Main Battery Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Action Points: 0

Available Actions

Swift Actions:
(used for: additional facing changes, firing outside of forward firing arc, sudden halts, activating special abilities)
Standard Actions:

Special Abilities

Combat Tactics

Out of Combat

Rewards

XP: 200
Salvage: Sell value of 109 gp.



* - indicates value has been adjusted from the base value for the bogey's CR.