Elemental Traits: Difference between revisions
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:* Immunity to bleed, paralysis, poison, sleep effects, and stunning. | :* Immunity to bleed, paralysis, poison, sleep effects, and stunning. | ||
:* | :* Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack. | ||
:* Elementals do not breathe, eat, or sleep. | :* Elementals do not breathe, eat, or sleep. |
Revision as of 17:48, 19 February 2017
An elemental is a being composed entirely from one of the the fundaments, though the most common are the classic elements of air, earth, fire, or water.
- Elemental Traits:
- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
- Elementals do not breathe, eat, or sleep.