Enforcer (Feat): Difference between revisions
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| Benefit= | | Benefit=Up to once per round, when you deal damage (lethal or non-lethal) with a melee weapon (including when making a Combat Maneuver), you can make an [[Intimidate]] check to demoralize your target as a free action. The DC of this check is equal to its CMD. If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Demoralize opponent as free action when you inflict non-lethal | | ShortDesc|Demoralize opponent as free action when you inflict melee damage, lethal or non-lethal, with an attack or a combat maneuver | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 23:28, 1 March 2017
You are skilled at causing fear in those you brutalize.
Prerequisites: Intimidate 1 rank
Benefit: Up to once per round, when you deal damage (lethal or non-lethal) with a melee weapon (including when making a Combat Maneuver), you can make an Intimidate check to demoralize your target as a free action. The DC of this check is equal to its CMD. If you are successful, the target is shaken until the end of your next turn. This duration increases by 1 round for every 5 by which you beat the DC. The shaken condition does not stack with any other fear condition, nor can it improve another shaken condition into a greater fear condition. Using demoralize on a target which is already shaken can only extend the duration of the shaken condition.