Giant Centipede: Difference between revisions
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Revision as of 07:28, 12 March 2017
Centipede, Giant (Summoned) (CR 1)
Neutral - Medium - Vermin |
---|
Lore: | Know (Nature) | ||
2 | 17 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
13 | +3 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
31 | 15 | 2 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +5 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Centipede Pincers +3 (1d4/19-20 x2)
as undefined damage type
+ Centipede Poison
Full Attack (Melee):
- 3x Centipede Pincers +3 (1d4/19-20 x2)
as undefined damage type
+ Centipede Poison
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
9 |
STR |
15 |
DEX |
12 |
CON |
— |
INT |
10 |
WIS |
2 |
CHA |
Skills:
- Movement: 3 (Add +4 for Climb checks)
- Perception: 3
- Stealth: 3
- All other skills: 0 (no ranks)
Special Abilities
Centipede Poison (Ex) |
Bite - injury; save Fort DC ; frequency 1/round for 6 rounds; effect temp hit points of damage that bypasses DR and Dex damage; cure 1 save. |
Centipede, Giant (Summoned)
This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark. They are opportunistic predators and scavengers that will kill and eat livestock and humanoids without compunction. They are too stupid to develop a fear of intelligent creatures and breed at a stunning rate, which makes them much more dangerous than animal threats.
Combat Tactics
Giant Centipedes rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles, such as charging from the ceiling down a wall to attack from above. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
- When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will fall unconscious and become a tasty meal.
Out of Combat
Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere. Ruins, dungeons, city alleyways, sewers, forests, deserts, basements, attics, middens, cesspits, you name it, these vermin infest it all.
Rewards
XP: 400
Treasure: Sellable Goods worth 219 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |