Drag (Combat Maneuver): Difference between revisions
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* If your combat maneuver attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line. | * If your combat maneuver attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line. | ||
* For every 5 by which your attack exceeds your opponent's | * For every 5 by which your attack exceeds your opponent's Resilience, you can drag the target back an additional 5 feet. You must be able to move with the target to perform this maneuver. If you do not have enough movement, the drag goes to the maximum amount of movement available to you and ends. | ||
* Drags are considered forced movement. An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the [[Drag, Greater (Feat)|Greater Drag]] feat. | * Drags are considered forced movement. An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the [[Drag, Greater (Feat)|Greater Drag]] feat. | ||
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* You cannot move a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your movement, the drag ends adjacent to that creature. | * You cannot move a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your movement, the drag ends adjacent to that creature. | ||
* Stability Racial Trait: Some characters or types of creatures prove particularly sure-footed, making them more difficult to overthrow and move around the battlefield. Any racial ability that grants a bonus to | * Stability Racial Trait: Some characters or types of creatures prove particularly sure-footed, making them more difficult to overthrow and move around the battlefield. Any racial ability that grants a bonus to Resilience versus bull rush attempts grants the same bonus against drag combat maneuvers. |
Revision as of 22:18, 12 March 2017
Drag
Type of Action: Standard action
In many ways, a Drag combat maneuver is a Bull Rush maneuver in reverse.
- A Drag may only be attempted against adjacent figures. If you have a reach weapon or any other method of extending your combat reach, this does not extend the range of Dirty Trick.
- If your Drag is successful, you may move one or more squares (depending on the degree of success; see below) as part of the Standard Action used to perform the Drag. The foe is moved along with you. If the creature takes up more space than you do,it must fit without squeezing into every square of the path your choose to drag it through.
- You can only drag an opponent who is no more than one size category larger than you.
- The aim of this maneuver is to drag a foe in a straight line from its space through the space the attacker occupies when the roll is made and possibly further.
- If you do not have the Improved Drag feat or a similar ability, initiating a drag provokes an attack of opportunity from the target of your maneuver. If that attack of opportunity hits, you take damage as normal, but otherwise suffer no penalty on your CMB for the drag attempt.
- If your combat maneuver attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line.
- For every 5 by which your attack exceeds your opponent's Resilience, you can drag the target back an additional 5 feet. You must be able to move with the target to perform this maneuver. If you do not have enough movement, the drag goes to the maximum amount of movement available to you and ends.
- Drags are considered forced movement. An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the Greater Drag feat.
- You cannot move a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your movement, the drag ends adjacent to that creature.
- Stability Racial Trait: Some characters or types of creatures prove particularly sure-footed, making them more difficult to overthrow and move around the battlefield. Any racial ability that grants a bonus to Resilience versus bull rush attempts grants the same bonus against drag combat maneuvers.