Celestial Creature: Difference between revisions

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== CMB and Resilience ==
== Maneuver Check and Resilience ==
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Revision as of 04:40, 13 March 2017

'Celestial Creature' is an inherited template that can be added to any creature that is a 'Good' variant of a base creature. Silver puddings, Celestial Orcs, good-guy Ogres, all can be created with this template.

A Celestial Creature uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The creature's Size does not change. It's Type remains the same but it gains the subtype Good.

Senses

All senses such as scent, tremorsense, keen hearing, etc are unchanged.

Armor Class

Celestial Creatures gain +1 AC.

Hit Dice

No changes.

Defensive Ability

A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:

Aura: - Same as Base Creature

SR: - Same as Base Creature

Special Defenses: The Celestial Creature gains ER Cold, Acid, and Electricity equal to its adjusted CR. It also gains DR/evil equal to its CR.

Immunities: Same as the base creature, except any keywords of 'evil' are changed to 'good' and vice versa.

Weaknesses: Same as Base Creature

OUT OF COMBAT

Same as base creature, except reversed in morality. If it used to revel in horror and blood, it now revels in good deeds and kindness, etc.

Speed

A Celestial Creature's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Celestial Creature retains all the base creature's attacks .

Damage

Space and Reach

No Changes.

Offensive Ability

A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:

Smite Evil(Su)

Once per day, as a swift action, a celestial creature may choose one evil-aligned creature to Smite. Once it has declared it's Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its Hit Dice . Smite persists until the target is dead or the celestial creature rests.

Ability Scores

No changes.

Base Attack Bonus

No changes.

Maneuver Check and Resilience

No changes.

Feats

Skills

Sense Motive, CR+10, for use with Smite Evil, above. Note that also makes summoning Celestial creatures for less than noble purposes a bit of a challenge....