Swollen Creature: Difference between revisions
m (Text replacement - "CMB" to "Maneuver Check") |
m (Text replacement - "Maneuver Check" to "Maneuver Offense") |
||
Line 43: | Line 43: | ||
A Swollen Zombie adds +2 to-hit with all melee attacks. | A Swollen Zombie adds +2 to-hit with all melee attacks. | ||
== Maneuver | == Maneuver Offense and CMD == | ||
No changes. | No changes. | ||
Revision as of 06:41, 15 March 2017
'Swollen Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature.
A Swollen Zombie uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +1.
Size and Type
The Swollen Zombie's Size increases by one category. Its Type does not change.
Senses
No changes.
Armor Class
Swollen Zombies gain +2 AC. This is granted by adding to the base creatures natural armor bonus.
Hit Dice
No changes.
Defensive Ability
Aside from what is written above and below, a Swollen Zombie gains no special defensive abilities.
Speed
A Swollen Zombie's base speed improves by ten feet in all movement categories it has.
Melee Attacks
A Swollen Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Swollen Zombie adds 1d6 of negative energy damage to all its melee attacks.
Damage
The base damage of all attacks does not change.
Space and Reach
A Swollen Zombie increases by one size category, usually from Medium to Large, and it adds 5 feet to its reach with all melee attacks.
Offensive Ability
Aside from the changes above and below, no offensive abilities.
Ability Scores
No changes.
Base Attack Bonus
A Swollen Zombie adds +2 to-hit with all melee attacks.
Maneuver Offense and CMD
No changes.
Feats
No changes.
Skills
No changes.