Adept Champion (Feat): Difference between revisions

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|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite return to normal at the start of your next turn.
|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on your Maneuver Offense against the target of your smite. The effects of your smite return to normal at the start of your next turn.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Trade smite enemy damage for bonus on combat maneuver checks
| ShortDesc|Trade smite enemy damage for bonus on Maneuver Offense for one round
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Revision as of 07:24, 15 March 2017


You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.

Prerequisites: BAB +5, Smite Enemy class feature

Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on your Maneuver Offense against the target of your smite. The effects of your smite return to normal at the start of your next turn.