Adept Champion (Feat): Difference between revisions
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|Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on | |Benefit=While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on your Maneuver Offense against the target of your smite. The effects of your smite return to normal at the start of your next turn. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Trade smite enemy damage for bonus on | | ShortDesc|Trade smite enemy damage for bonus on Maneuver Offense for one round | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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Revision as of 07:24, 15 March 2017
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
Prerequisites: BAB +5, Smite Enemy class feature
Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on your Maneuver Offense against the target of your smite. The effects of your smite return to normal at the start of your next turn.