Grapple (Combat Maneuver): Difference between revisions
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* If you do not have [[Grapple, Improved (Feat)|Improved Grapple]] or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target creature. If that attack of opportunity hits, you take damage as normal, but otherwise suffer no penalty on your Maneuver Offense for the grapple attempt. | * If you do not have [[Grapple, Improved (Feat)|Improved Grapple]] or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target creature. If that attack of opportunity hits, you take damage as normal, but otherwise suffer no penalty on your Maneuver Offense for the grapple attempt. | ||
* Humanoid creatures without two free hands attempting to grapple a foe take an additional -4 penalty on the combat maneuver roll. (Note that this penalty remains -4 even if both hands are holding something; the humanoid simply uses its arms and legs to wrap up the target creature.) | * Humanoid creatures without two free hands attempting to grapple a foe take an additional -4 penalty on the combat maneuver roll. (Note that this penalty remains -4 even if both hands are holding something; the humanoid simply uses its arms and legs to wrap up the target creature.) | ||
* If you make your Grapple combat | * If you make your Grapple combat Maneuver Offense check successfully, you inflict the [[Grabbed]] condition on your target. | ||
* If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). | * If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). | ||
* Once you have an opponent [[Grabbed]], you can take actions as described in the [[Grabbed]] condition, which also describes how to escalate the condition to [[Grappled]] and [[Pinned]]. | * Once you have an opponent [[Grabbed]], you can take actions as described in the [[Grabbed]] condition, which also describes how to escalate the condition to [[Grappled]] and [[Pinned]]. |
Revision as of 01:40, 16 March 2017
Grapple
Type of Action: Standard action
- A Grapple must be used against an adjacent foe or a foe within your natural reach. Increased reach from weapons does not extend this distance.
- If you do not have Improved Grapple or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target creature. If that attack of opportunity hits, you take damage as normal, but otherwise suffer no penalty on your Maneuver Offense for the grapple attempt.
- Humanoid creatures without two free hands attempting to grapple a foe take an additional -4 penalty on the combat maneuver roll. (Note that this penalty remains -4 even if both hands are holding something; the humanoid simply uses its arms and legs to wrap up the target creature.)
- If you make your Grapple combat Maneuver Offense check successfully, you inflict the Grabbed condition on your target.
- If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).
- Once you have an opponent Grabbed, you can take actions as described in the Grabbed condition, which also describes how to escalate the condition to Grappled and Pinned.
Multiple Creatures:
- Multiple creatures can use the Aid Another action to attempt to grapple one target, assisting one primary creature. Assisting creatures must be adjacent to (or able to reach via natural (non-weapon) reach) both the primary grappler and the target to be grappled. The primary grappler makes a Maneuver Offense check, with a +2 bonus for each creature that successfully assists in the grapple (using the Aid Another action).
- Multiple creatures can also assist an allied creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's Maneuver Offense and/or Escape Artist checks to break free. Assisting creatures must be adjacent to (or able to reach via natural (non-weapon) reach) both the primary grappler and the target to be grappled.