Gnoll Huntmaster: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "bonuses to CMD" to "bonuses to Maneuver Defense")
m (Text replacement - "bonuses to CMB" to "bonuses to Maneuver Offense")
Line 332: Line 332:
   <!--CR 6 CMB = +10 -->
   <!--CR 6 CMB = +10 -->
| Maneuver-Offense-Notes =  
| Maneuver-Offense-Notes =  
   <!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")-->
   <!--Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips")-->


| Resilience =  
| Resilience =  

Revision as of 11:16, 18 March 2017

Gnoll Huntmaster (CR 6)

Chaotic Evil - Medium - Monstrous Humanoid
Lore: Know (Nature)
8 27
Basic DC Full DC
Initiative
Initiative Icon 2.png
13
Perception:
25 +15
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
22
Man Def
Shield Icon 3.png
22
Monster Health
81 40 9
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +9
Refl: +4
Will: +4

Strong Against:

Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+10
Sword Icon 3.png
Man Off
+10
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Gnoll Spear +10 (1d8+6/19-20 x2)
    as undefined damage type

Full Attack (Melee):

  • 3x Gnoll Spear +10 (1d8+6/19-20 x2)
    as undefined damage type

Standard Attack (Ranged):

  • 1x Bristling Pilum +10 (0/19-20 x2)
    as undefined damage type
    (Increment: 20 ft.; Max Range: 100 ft.)
    plus Bristling Strike

Full Attack (Ranged):

  • 3x Bristling Pilum +10 (1d8+6/19-20 x2)
    as undefined damage type
    (Increment: 20 ft.; Max Range: 100 ft.)
    plus Bristling Strike

Siege Damage: Not siege capable

Statistics

16
STR
16
DEX
14
CON
8
INT
16
WIS
8
CHA

Skills:

Languages:

Feats:

  • Precise Shot (EFFECT: No penalty for shooting into melee at any range.)

Special Abilities

Bristling Strike (Ex)

When a Gnoll Huntmaster successfully damages an enemy with his Pilum attack, that enemy is considered to be flanked by any gnoll that moves adjacent to it. This flank persists until the beginning of that enemy's next action.

Gnoll Huntmaster

Gnoll Huntmaster

Gnoll Huntmasters are the most wide-ranging, adventurous, and sneakiest of the common Gnolls. They are the ones who scout new lands, find new victims, and supply the pack with fresh meat and slaves, in whatever order seems most convenient.

Huntmasters are skilled in the wilderness, having good survival skills, keen senses, and considerable stealth. Their learned nature and long hours spent in slow stalks tend to make them rather 'dainty' compared to their fellow gnolls, but they more than make up for that shortcoming with their skillful use of weapons.

Combat Tactics

In battle, Gnoll Huntmasters will use Stealth to stay out of melee if at all possible. They will retreat, taking move actions or five foot steps, and making ranged attacks or full ranged attacks. If forced into melee, they will use their Gnoll spears.

As an interesting note, Gnoll Huntmasters are fully aware of their Bristling Strike power, and will almost always hold their actions, if at range, until after some or most of their enemies have acted. They will then use ranged attacks to force flanks on enemies for their fellow gnolls in melee to exploit. It is a simple but nasty tactic, and one that is hard to defend against.

Out of Combat

Gnoll Huntmasters make excellent and nasty random encounters. Their stealth and tracking is quite good, and they can be very useful 'harrying' forces to bedevil a party in the wild, with one Gnoll hanging back in each battle to run away and bring still more Gnolls. Huntmasters are wide-ranging, and it is not unusual to see them meeting with orcs, goblins, bugbears, and all other manner of monsters and beasts. Their Bristing Strike power only really works with other Gnolls, but they provide a solid ranged attack ability for other types of monsters even without it.

Rewards

XP: 2,400

Treasure: Sellable Goods worth 2,125 gp.

Weight: 60 lbs.     Volume: 2.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)