Acrobatics: Difference between revisions
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| DC = 40 | | DC = 40 | ||
| Modifiers = The DC for this check increases by | | Modifiers = The DC for this check increases by +5 for every 50 lbs you weigh (including items and equipment you carry). In addition, you suffer all other normal modifiers for slick conditions, slopes, etc. | ||
| Failure = You fall from the surface or fall prone | | Failure = You fall from the surface or fall prone | ||
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| Action = Move action, or part of a move action | | Action = Move action, or part of a move action | ||
| DC = 50 + 5 per 50 lbs of weight | | DC = 50 +5 per 50 lbs of weight | ||
| Modifiers = The DC for this check increases by 5 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstance modifiers for the liquid you are walking on, as explained above. | | Modifiers = The DC for this check increases by 5 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstance modifiers for the liquid you are walking on, as explained above. | ||
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| Action = Move action, or part of a move action. | | Action = Move action, or part of a move action. | ||
| DC = 60 + 5 per 50 lbs of weight | | DC = 60, +5 per 50 lbs of weight | ||
| Modifiers = The DC for this check increases by 10 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstances for the gaseous surface you are standing on, as explained above. Yes, it is possible to run around on the surface of a tornado, but its not going to be even a little bit easy. The GM should apply all modifiers that seem appropriate, using the modifiers on this page as guidelines. | | Modifiers = The DC for this check increases by 10 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstances for the gaseous surface you are standing on, as explained above. Yes, it is possible to run around on the surface of a tornado, but its not going to be even a little bit easy. The GM should apply all modifiers that seem appropriate, using the modifiers on this page as guidelines. | ||
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| DC = 30 | | DC = 30 | ||
| Modifiers = The DC for this check increases by | | Modifiers = The DC for this check increases by +5 for every 80 lbs you weigh (including items and equipment you carry). In addition, there may be circumstances for the environment, and moving at full speed penalties apply as well. Tightrope walking across a slickly-greased and frayed cotton thread in savage unpredictable gusts at a steep downhill angle in a massive pounding hailstorm is going to be quite difficult. The GM should apply all modifiers that seem appropriate, using the modifiers on this page as guidelines. | ||
| Failure = You fall. You may make a [[Might]] check to catch yourself on the strand at the DC required to walk it, at a +5. | | Failure = You fall. You may make a [[Might]] check to catch yourself on the strand at the DC required to walk it, at a +5. |