Dive Into Water: Difference between revisions
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(Created page with "{{Template:SkillUse | Skill-Use = Dive Into Water | Core-Skill = Acrobatics | URL-Name = Dive_Into_Water | Benefit = Characters who jump or dive into water take no damage...") |
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| URL-Name = Dive_Into_Water | | URL-Name = Dive_Into_Water | ||
| Benefit = Characters who jump or dive into water take no damage on a successful DC 15 Acrobatics skill check, so long as the water is at least 10 feet deep for every 30 feet fallen. Water 30 feet deep is sufficient for a dive from any height. However, the DC of the check increases by 5 for every 50 feet of the dive | | Benefit = Characters who jump or dive into water take no damage on a successful DC 15 Acrobatics skill check, so long as the water is at least 10 feet deep for every 30 feet fallen. Water 30 feet deep is sufficient for a dive from any height. However, the DC of the check increases by 5 for every 50 feet of the dive. | ||
If the water is not deep enough for a safe dive, add 5 to the DC and treat your dive or fall as 30 feet higher than its actual height on the | If the water is not deep enough for a safe dive, add 5 to the DC and treat your dive or fall as 30 feet higher than its actual height on the table below. | ||
| Action = Diving or jumping into water requires a move action, regardless of the distance of the dive or jump. | | Action = Diving or jumping into water requires a move action, regardless of the distance of the dive or jump. |
Revision as of 13:56, 24 March 2017
Characters who jump or dive into water take no damage on a successful DC 15 Acrobatics skill check, so long as the water is at least 10 feet deep for every 30 feet fallen. Water 30 feet deep is sufficient for a dive from any height. However, the DC of the check increases by 5 for every 50 feet of the dive.
If the water is not deep enough for a safe dive, add 5 to the DC and treat your dive or fall as 30 feet higher than its actual height on the table below. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Action Required: |
Diving or jumping into water requires a move action, regardless of the distance of the dive or jump. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DC of Check: |
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Modifiers to Check |
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Take 10? / Take 20? |
{{{Take10-Take20}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Allows Assists? |
{{{Assist}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results of Success |
{{{Success}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Consequences of Failure |
Failure results in taking damage from the jump or dive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Retry Allowed? |
No (unless you go back to the top and jump again) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Provokes AOO? |
This is deliberate movement, so it would provoke attacks of opportunity like any normal movement. |