Unsteady: Difference between revisions
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| Ended-By = You may spend a move action to steady yourself, immediately ending the Unsteady condition. | | Ended-By = You may spend a move action to steady yourself, immediately ending the Unsteady condition. | ||
:* You can make an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a Swift action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect. | |||
:* If not cleared, Unsteady automatically ends at the end of the encounter. | :* If not cleared, Unsteady automatically ends at the end of the encounter. | ||
Revision as of 22:08, 1 April 2017
Condition Severity: Weak
You're not sure why, but it suddenly seems like a long way down to the ground, where your feet are.
Effects
- If you move from your starting space during your turn, even via 5-foot step, teleport or forced movement, you have a 50% chance of falling Prone after the movement is completed.
- Note that movement which occurs outside of your turn does not trigger a roll.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- You may spend a move action to steady yourself, immediately ending the Unsteady condition.
- You can make an Escape Artist roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a Swift action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
- If not cleared, Unsteady automatically ends at the end of the encounter.
Array
- Unsteady → Disoriented → Dazed