Handle Animal: Difference between revisions

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You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.
You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.  If you make a successful Handle Animal check, the animal performs the trick you ask of it, without hesitation, regardless of risk or peril.  Most uses of this skill involve a responsible companionship between animal and player character, but take note that this skill is fraught with alignment peril!  Abusive uses are easy to envision, and often advantageous to the character, but training animals you purchase deliver flasks of alchemical fire where you want them for the low, low price of buying another animal the next time you're in town is likely to have impacts upon your alignment, not to mention getting you ostracized in civilized company.
 
Of course, Goblins LOVE that trick....




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====Handle an Animal====
====Handle an Animal====
This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.
This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action
 
===Modifiers===
*'''Weary''' If an animal is [[Fatigued]], all Handle Animal rolls for any purpose are increased by +10.  If the animal is [[Exhausted]] it will not obey under any circumstances.
*'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, place a -5 penalty on the Handle Animal roll.
*'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty.
*'''TREATS!''' Offering an animal a desired treat before giving a Handle Animal roll grants a +5 modifier to the roll.  Of course, if you then welsh on the deal, this modifier stops working on that animal.
*'''Threats'''  The good old 'whip and chair' routine beloved by lion tamers everywhere! Grants a +5 modifier on Handle Animal rolls, but also runs the risk of the animal turning on you.  If you roll a 1, a critical failure, with an animal while using threats to coerce it to perform tricks or work, it will attack you and never obey you again.  




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====Teach an Animal a Trick====
====Teach an Animal a Trick====
You can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Creatures with an int score of 0 cannot learn tricks, exactly, but can be conditioned to act as if they know 1 trick.
You can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC (see below). An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Creatures with an int score of 0 cannot learn tricks, exactly, but can be conditioned to act as if they know 1 trick. Creatures with an Int score of 3 can learn eight tricks, while an Int of 4 or higher can learn ten tricks.




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===Dominator===
===Dominator===
Choose one additional creature type.  You may use Handle Animal on creatures of this type regardless of their intelligence, with all DC's increasing by +20.  Note that this skill use may have negative impacts upon your alignment, depending on how you use it!
Choose one additional creature type.  You may use Handle Animal on creatures of this type regardless of their intelligence, with all DC's increasing by +20.  Note that this skill use may have major impacts upon your alignment, depending on how you use it!

Revision as of 11:47, 2 April 2017