Handle Animal: Difference between revisions
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| Modifiers = *'''Weary''' If an animal is [[Fatigued]], all ''Command an Animal'' DC's for any purpose are increased by +10. If the animal is [[Exhausted]] it will not obey under any circumstances. | | Modifiers = *'''Weary''' If an animal is [[Fatigued]], all ''Command an Animal'' DC's for any purpose are increased by +10. If the animal is [[Exhausted]] it will not obey under any circumstances. | ||
* '''Injured:''' If the animal is wounded, has taken any non-lethal damage, or has any status conditions (other than [[Fatigued]] or [[Exhausted]], the DC increases by +2. | * '''Injured:''' If the animal is wounded, has taken any non-lethal damage, or has any status conditions (other than [[Fatigued]] or [[Exhausted]]), the DC increases by +2. | ||
*'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, inflicts a -5 penalty on the ''Command an Animal'' check. | *'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, inflicts a -5 penalty on the ''Command an Animal'' check. | ||
*'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the ''Command an Animal'' check. | *'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the ''Command an Animal'' check. |