Divinity: Difference between revisions
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| Benefit = ''Divinity'' can be used to determine the exact extent of any injuries affecting all allies within 30 feet of you. | | Benefit = ''Divinity'' can be used to determine the exact extent of any injuries affecting all allies within 30 feet of you. | ||
As a reminder, you can always tell, at a glance, the general health of any creature, among the following statuses: [[Unharmed]], [[Injured]], [[Bloodied]], [[Staggered]], [[Unconscious]], or [[Dead]]. This does not require a skill check, and anyone can do it. It is only when you want to know the precise amount of hit points a creature has lost that a ''divinity'' check is necessary. | |||
| Action = Standard action | | Action = Standard action | ||
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| Assist = No | | Assist = No | ||
| Success = You learn exactly how many hit points each ally within the range of the skill use has remaining, and/or how much damage each ally in range has sustained. | | Success = You learn exactly how many hit points each ally within the range of the skill use has remaining, and/or how much damage each ally in range has sustained. In addition, if any of your allies in range are [[Dying]] or [[Stabilized]], you learn this information as well. | ||
| Failure = You are unable to determine the precise degree of injury of your allies. You only know their general health status: | | Failure = You are unable to determine the precise degree of injury of your allies. You only know their general health status: [[Unharmed]], [[Injured]], [[Bloodied]], [[Staggered]], [[Unconscious]], or [[Dead]]. | ||
| Retry = Yes, you can try again with another standard action. | | Retry = Yes, you can try again with another standard action. |