Red Sails: Difference between revisions
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Welcome to ''Red Sails'', a campaign setting of high-seas swashbuckling, uncharted mysteries, and derring-do. | Welcome to ''Red Sails'', a campaign setting of high-seas swashbuckling, uncharted mysteries, and derring-do. | ||
== Geography == | |||
* [[Map: The Silath Tyr Region]] | |||
* [[Climate and Tides]] | |||
[[ | == Political Factions == | ||
* [[Silath Tyr Natives|Natives]] | |||
* [[Alden]] | |||
* [[Fontaigne]] | |||
* [[Ottovar]] | |||
* [[Empire of the Spear]] | |||
* [[Tenoch Necalli]] | |||
* [[Silath Duanagh]] | |||
== Local Factions == | |||
* [[Slavers of Carcassus]] | |||
* [[Inquisitors of Thallengrym]] | |||
* [[Agoros Pirates]] | |||
== History == | |||
* [[Deep History of Silath Tyr|Deep history]] | |||
* [[Recent History of Silath Tyr|Recent history]] | |||
== Religion == | |||
* [[Gods of the Silath Tyr Region]] |
Revision as of 19:47, 17 May 2017
The three kingdoms of Fontaigne, Ottovar, and Alden are sending their greatest champions to the Silath Tyr, an uncivilized region along the coast of the Northern Sea. They have come to claim the treasures within the ruins of an empyrean vault, a massive sky city of a race of exiled gods.
The empyrean vault's core was sundered by some powerful force centuries ago, shattering it into a million pieces. But fragments of the shattered city were recently discovered, hovering over the waters north of the Skaellig Spear current, their powerful magicks unfaltering.
Each of the three kingdoms hopes to be the first to lay claim to the relics and artifacts that must surely be hidden in the ruins, and the first nation to do so may just become a new race of gods, themselves.
Welcome to Red Sails, a campaign setting of high-seas swashbuckling, uncharted mysteries, and derring-do.