Ride: Difference between revisions
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* '''Frightened By Combat:''' A mount which is not combat-trained will be frightened by combat, adding a +15 modifier to any Ride check made to control it during combat. Mounts which have not been combat trained do not provide bonus damage to their riders, though they do still grant the +1 'higher ground' bonus to to-hit rolls. | * '''Frightened By Combat:''' A mount which is not combat-trained will be frightened by combat, adding a +15 modifier to any Ride check made to control it during combat. Mounts which have not been combat trained do not provide bonus damage to their riders, though they do still grant the +1 'higher ground' bonus to to-hit rolls. | ||
* '''Bareback:''' If you are riding bareback, or with a [[Broken]] or improper/improvised saddle, you take a -5 penalty on Ride checks. Military saddles grant a +2 bonus to Ride checks related to staying in the saddle. | * '''Bareback:''' If you are riding bareback, or with a [[Broken]] or improper/improvised saddle, you take a -5 penalty on Ride checks. Military saddles grant a +2 bonus to Ride checks related to staying in the saddle. | ||
| Take10-Take20 = No | |||
| Assist = Yes, if the Assisting character is also on the same mount | |||
| Success = You remain in control and firmly seated upon the mount. You are able to take actions and access the mounts movement abilities by spending your own Move actions. | |||
| Failure = Failure frequently results in being dismounted. A fall from a mount inflicts damage based on how fast the mount is moving when you are dismounted, and you are left [[Prone]] on the ground where you were dismounted. Refer to the [[Types_of_Movement#Collisions|Collision rules]] for details. | | Failure = Failure frequently results in being dismounted. A fall from a mount inflicts damage based on how fast the mount is moving when you are dismounted, and you are left [[Prone]] on the ground where you were dismounted. Refer to the [[Types_of_Movement#Collisions|Collision rules]] for details. |
Revision as of 19:12, 27 May 2017
Description
Ability Score Used: Dexterity Usable Untrained? Yes Armor Check Penalty Applies? Yes
The ride skill allows a character to control a mount in or out of combat. It does not apply to skill checks made to move under your own power, such as innate flight, which is the domain of the Movement skill, nor does it apply to piloting vehicles, directing a carriage team, or any other vehicle- or mount-related skill checks, including magic items such as flying carpets, which is the domain of Piloting.
Perform Actions While Mounted
Most typical riding actions don't require Ride checks: you can saddle, mount, ride, and dismount from a mount without a problem. However, quite a few actions are so challenging that they do require checks.
Riding a mount in combat often gives a +1 bonus to attack rolls for being on higher ground than your foe (assuming your foe is equal to or less than the size category of your mount). Mounts cannot attack on their own, even if combat-trained. Instead, combat trained mounts provide bonus damage to each of the rider's attacks, equal to the mount's CR. Mounts are always counted as allies for purposes of receiving benefits from class abilities, spells and other powers which grant benefits to "all allies". While mounted, the rider may use the mount's speed during move actions, to move around the battlefield, but doing so uses the rider's move action for the round. Full-attack actions are not possible while mounted, if the mount moves. Ranged attacks made while mounted take a -4 penalty if the mount moves. | ||||||||||||||||||||||||||||
Action Required: |
Mounting and dismounting are typically move actions. Other checks are a move action, a free action, or no action at all, as noted below. | |||||||||||||||||||||||||||
DC of Check: |
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Modifiers to Check |
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Take 10? / Take 20? |
No | |||||||||||||||||||||||||||
Allows Assists? |
Yes, if the Assisting character is also on the same mount | |||||||||||||||||||||||||||
Results of Success |
You remain in control and firmly seated upon the mount. You are able to take actions and access the mounts movement abilities by spending your own Move actions. | |||||||||||||||||||||||||||
Consequences of Failure |
Failure frequently results in being dismounted. A fall from a mount inflicts damage based on how fast the mount is moving when you are dismounted, and you are left Prone on the ground where you were dismounted. Refer to the Collision rules for details. | |||||||||||||||||||||||||||
Retry Allowed? |
If you are still on your mount, you can retry the action in the next round. | |||||||||||||||||||||||||||
Provokes AOO? |
No |