Ride: Difference between revisions
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Mounts are always counted as allies for purposes of receiving benefits from class abilities, spells and other powers which grant benefits to "all allies". | Mounts are always counted as allies for purposes of receiving benefits from class abilities, spells and other powers which grant benefits to "all allies". | ||
While mounted, the rider may use the mount's | While mounted, the rider may use the mount's movement abilities during move actions, to move around the battlefield, but doing so uses the rider's move action for the round. If the mount moves, full-attack actions are not possible, although you can direct the mount to take a five foot step and still make a full attack action, as normal. Ranged attacks made while mounted take a -4 circumstance penalty if the mount moves, or a -8 circumstance penalty if the mount Runs. | ||
| Action = Mounting and dismounting are typically move actions. Other checks are a move action, a free action, or no action at all, as noted below. | | Action = Mounting and dismounting are typically move actions. Other checks are a move action, a free action, or no action at all, as noted below. | ||
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| Cover || You can react instantly to drop down and hang alongside your mount, using it as cover. You can't attack or cast spells while using your mount as cover. If you fail your Ride check, you don't get the cover benefit. Using this option is an immediate action, but recovering from this position is a move action (no check required). While under cover, attacks made against you that do not also include your mount are made at -4 to hit. || 15 +2x mount CR | | Cover || You can react instantly to drop down and hang alongside your mount, using it as cover. You can't attack or cast spells while using your mount as cover. If you fail your Ride check, you don't get the cover benefit. Using this option is an immediate action, but recovering from this position is a move action (no check required). While under cover, attacks made against you that do not also include your mount are made at -4 to hit. || 15 +2x mount CR | ||
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| Soft fall || You negate damage when you fall off a mount. If you fail | | Soft fall || You negate up to fifty feet of falling or collision damage when you fall off a mount. If you fail this Ride check, you take normal damage and are [[Prone]]. This usage does not take an action. || 15 + 2x mount CR | ||
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| Leap || You can get your mount to leap obstacles as part of its movement. If the Ride check to make the leap succeeds, make a check using your Ride modifier or the mount's jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action but is part of the mount's movement. || 15 + 2x mount CR | | Leap || You can get your mount to leap obstacles as part of its movement. If the Ride check to make the leap succeeds, make a check using your Ride modifier or the mount's jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action but is part of the mount's movement. || 15 + 2x mount CR | ||
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| Spur mount || You can spur your mount to greater speed with a move action. A successful Ride check increases the mount's speed by 10 feet for 1 round but deals 1d3 points of damage to the creature. You can use this ability every round, but the mount becomes fatigued after a number of rounds equal to its | | Spur mount || You can spur your mount to greater speed with a move action. A successful Ride check increases the mount's speed by 10 feet for 1 round but deals 1d3 points of damage to the creature. You can use this ability every round, but the mount becomes fatigued after a number of rounds equal to its Challenge Rating. This ability cannot be used on a fatigued mount. || 15 + 2x mount CR | ||
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| Control mount in battle || As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round. You do not need to roll for mounts which have been trained for combat. || 20 + 2x mount CR | | Control mount in battle || As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round. You do not need to roll for mounts which have been trained for combat. || 20 + 2x mount CR | ||
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| Fast mount or dismount || You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. | | Fast mount or dismount || You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. if you try to use Fast mount or Dismount on a creature more than one size category larger than yourself, take a -5 to the roll for each size category greater than one over your own size. || 20 + 2x mount CR | ||
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Revision as of 19:38, 27 May 2017
Description
Ability Score Used: Dexterity Usable Untrained? Yes Armor Check Penalty Applies? Yes
The ride skill allows a character to control a mount in or out of combat. It does not apply to skill checks made to move under your own power, such as innate flight, which is the domain of the Movement skill, nor does it apply to piloting vehicles, directing a carriage team, or any other vehicle- or mount-related skill checks, including magic items such as flying carpets, which is the domain of Piloting.
Perform Actions While Mounted
Most typical riding actions don't require Ride checks: you can saddle, mount, ride, and dismount from a mount without a problem. However, quite a few actions are so challenging that they do require checks.
Riding a mount in combat often gives a +1 bonus to attack rolls for being on higher ground than your foe (assuming your foe is equal to or less than the size category of your mount). Mounts cannot attack on their own, even if combat-trained. Instead, combat trained mounts provide bonus damage to each of the rider's attacks, equal to the mount's CR. Mounts are always counted as allies for purposes of receiving benefits from class abilities, spells and other powers which grant benefits to "all allies". While mounted, the rider may use the mount's movement abilities during move actions, to move around the battlefield, but doing so uses the rider's move action for the round. If the mount moves, full-attack actions are not possible, although you can direct the mount to take a five foot step and still make a full attack action, as normal. Ranged attacks made while mounted take a -4 circumstance penalty if the mount moves, or a -8 circumstance penalty if the mount Runs. | ||||||||||||||||||||||||||||
Action Required: |
Mounting and dismounting are typically move actions. Other checks are a move action, a free action, or no action at all, as noted below. | |||||||||||||||||||||||||||
DC of Check: |
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Modifiers to Check |
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Take 10? / Take 20? |
No | |||||||||||||||||||||||||||
Allows Assists? |
Yes, if the Assisting character is also on the same mount | |||||||||||||||||||||||||||
Results of Success |
You remain in control and firmly seated upon the mount. You are able to take actions and access the mounts movement abilities by spending your own Move actions. | |||||||||||||||||||||||||||
Consequences of Failure |
Failure frequently results in being dismounted. A fall from a mount inflicts damage based on how fast the mount is moving when you are dismounted, and you are left Prone on the ground where you were dismounted. Refer to the Collision rules for details. | |||||||||||||||||||||||||||
Retry Allowed? |
If you are still on your mount, you can retry the action in the next round. | |||||||||||||||||||||||||||
Provokes AOO? |
No |