Skills: Difference between revisions
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A result in a natural 20 on die roll of a skill check grants you a +5 critical bonus to the skill check's result. Note that a natural 20 result does ''NOT'' cause a skill check to automatically succeed. | A result in a natural 20 on die roll of a skill check grants you a +5 critical bonus to the skill check's result. Note that a natural 20 result does ''NOT'' cause a skill check to automatically succeed. | ||
===Skill Check | ===Skill Check DCs=== | ||
* [[ | * [[Skill DC|Skill Check DCs By Level]] | ||
The skill check's level should, whenever possible, be based on the creature who is forcing the skill check to be made, rather than the character attempting the check. For example, a rogue picking a lock on a nobleman's house would need to beat a DC based on the level of the lock (or locksmith), rather than using the rogue's level. This is why picking the same lock becomes easier as your character gains levels. The lock's DC doesn't change, but your skill may increase. Similarly, a heal check being performed on an ally PC to stop a Bleed condition would be based on the ally PC's level, not the healer's level. Making a Heal check to stop a Bleed condition on a level 1 peasant is quite easy for a higher level character. | The skill check's level should, whenever possible, be based on the creature who is forcing the skill check to be made, rather than the character attempting the check. For example, a rogue picking a lock on a nobleman's house would need to beat a DC based on the level of the lock (or locksmith), rather than using the rogue's level. This is why picking the same lock becomes easier as your character gains levels. The lock's DC doesn't change, but your skill may increase. Similarly, a heal check being performed on an ally PC to stop a Bleed condition would be based on the ally PC's level, not the healer's level. Making a Heal check to stop a Bleed condition on a level 1 peasant is quite easy for a higher level character. |