Create Pit (Spell): Difference between revisions
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|conjuration (creation) | | School|[[conjuration]] (creation) | ||
:::'''''Subdomain:''''' caves 2 | |||
::'''''Elemental School:''''' earth 2 | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime|1 standard action | | CastTime|1 [[standard action]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|[{REFL]] negates | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| Description = You create a 10-foot-by-10-foot | | Description = You create a 10-foot-by-10-foot [[extra-dimensional]] hole with a depth of 10 feet per two [[caster level]]s (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a [[REFL]] [[saving throw]] to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a [[REFL]] [[saving throw]] with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as [[Bull Rush]]) do not get a [[saving throw]] to avoid falling in if they are affected by the pushing effect. | ||
: Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a [[Movement]] DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round. | : Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a [[Movement|Movement (Climb)]] DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Creates an | | ShortDesc|Creates an [[extra-dimensional]] pit. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed = N | | Reviewed = N | ||
}} | }} |
Revision as of 15:25, 14 June 2017
- Level: Sorcerer/Wizard 2
- School: conjuration (creation)
- Subdomain: caves 2
- Elemental School: earth 2
Casting
- Casting Time: 1 standard action
- Components: V, S, F (miniature shovel costing 10 gp)
Effect
- Range: medium (100 ft. + 10 ft./level)
- Target or Area: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
- Duration: 1 round + 1 round/level
- Saving Throw: [{REFL]] negates
Save DC: - - Spell Resistance: No
Description
- You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a REFL saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a REFL saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as Bull Rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
- Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Movement (Climb) DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |