Wish (Sorcerer/Wizard Spell): Difference between revisions

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:* Undo the harmful effects of many other spells, such as geas/quest or insanity.
:* Undo the harmful effects of many other spells, such as geas/quest or insanity.
:* ''Grant a creature a +1 inherent bonus to an ability score'': Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.


:* ''Remove injuries and afflictions'': A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish.  
:* ''Remove injuries and afflictions'': A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish.  


:* ''Revive the dead'': A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from gaining a permanent negative level.
:* ''Revive the dead'': A wish can bring a dead creature back to life by duplicating [[Resurrection (Spell)]]. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from gaining a permanent negative level.


:* ''Transport travelers'': A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
:* ''Transport travelers'': A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
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: You may try to use a ''wish ''to produce greater effects than these, but doing so is dangerous. (The ''wish ''may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
: You may try to use a ''wish ''to produce greater effects than these, but doing so is dangerous. (The ''wish ''may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)


: Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells).
: Duplicated spells allow saves and spell resistance as normal (but save DCs are for a 9th-level spell).


: When a ''wish ''duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the 25,000 gp diamond component for this spell).
: When a ''wish ''duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the 25,000 gp diamond component for this spell).

Revision as of 14:10, 25 June 2017