Planar Wild Shape (Feat): Difference between revisions
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'''Note''': Good druids must use the celestial template, while evil druids must use the fiendish template. Neutral Druids must choose one at the time they pick this feat and use it. This choice may not be changed. | '''Note''': Good druids must use the celestial template, while evil druids must use the fiendish template. Neutral Druids must choose one at the time they pick this feat and use it. This choice may not be changed. | ||
'''Special''': If your form has the celestial template and you score a critical threat against an evil creature while using your form's natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. | '''Special''': If your form has the celestial template and you score a critical threat against an [[evil subtype|evil]] creature while using your form's natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. | ||
Revision as of 18:50, 5 July 2017
You can infuse your wild shape with planar strength.
Prerequisites: Wild Shape class feature, Knowledge (Planes) 5 ranks
Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the Celestial Creature or Fiendish Creature template to your animal form.
Note: Good druids must use the celestial template, while evil druids must use the fiendish template. Neutral Druids must choose one at the time they pick this feat and use it. This choice may not be changed.
Special: If your form has the celestial template and you score a critical threat against an evil creature while using your form's natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature.