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Revision as of 19:03, 26 July 2017
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Feat Name | Level Increase | Prerequisites | Benefit |
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Absolute Spell | +8 | Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) | Make a spell much more powerful in many ways. |
Abyssal Rage | Barbarian 21, Primal Mien class feature | Gain immunity to bleeds, criticals, and precision damage while raging. | |
Accuracy, Uncanny | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. | |
Acrobatic Steps | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move | |
Adept Champion | Paladin 6, Smite Enemy class feature | Trade smite enemy damage for bonus on Maneuver Offense for one round | |
Adroit Defender 1 | <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC | |
Adroit Diversion 1 | <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead. | |
Adroit Doom | <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) | |
Advanced Ranger Trap | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. | |
Agile Rage | Barbarian 21 | While raging, gain a +2 dodge bonus to AC. | |
Agile Summons | Level 16 | Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. | |
Allied Spellcaster | Caster Level 11 | Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat. | |
Altitude Affinity | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. | |
Ambient Cleanse 1 | Paladin 21, Swift Cleanse (Feat) | Your Paladin Cleanse ability can affect multiple allies at range. | |
Ammo Drop 1 | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. | |
Anger Management | Level 1 | Ending your rage no longer causes fatigue. | |
Annus Mirabilis | Alchemist 31 | Gain a bonus grand discovery. | |
Antagonize 1 | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. | |
Apotheosis | Level 50, Ascension (Feat), Immortalization (Feat) | Character reaches the pinnacle of existence. | |
Aquatic Summons | Level 6 | Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice. | |
Arc Slinger 1 | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. | |
Arcane Armor Mastery | Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) | As a free action, reduce your arcane spell failure chance by 20% | |
Arcane Armor Training 1 | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action | |
Arcane Blast | Arcane Caster Level 16 | Sacrifice a spell to make a ray attack | |
Arcane Insight | Arcane Caster Level 16, Arcane Shield (Feat) | Sacrifice one or more spells to gain a larger temporary dodge bonus to AC | |
Arcane Savant | Arcane Caster Level 21 | Your caster level continues to improve even if you multi-class to a non-caster class. | |
Arcane Shield 1 | Arcane Caster Level 11 | Sacrifice one or more spells to gain a temporary dodge bonus to AC | |
Arcane Strike | Arcane Caster Level 1 | Gain a feat bonus to-hit and damage on weapons you wield | |
Arcane Talent | Level 1 | Gain the use of a single cantrip three times per day | |
Arcane Vendetta | Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> | +1 bonus base weapon damage vs. spellcasters | |
Armor Proficiency, Heavy | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor | |
Armor Proficiency, Light 1 | Level 1 | No penalties on attack rolls while wearing light armor | |
Armor Proficiency, Medium 1 | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor | |
Armor Skin | Level 16 | Increase your Natural Armor bonus by 1 | |
Arterial Spray | Fighter 21, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack | |
Ascension 1 | Level 36 | Character begins to move beyond their mortal limits | |
Aspect of the Beast | Druid 1 | Gain one of several bestial manifestations, and grow into the rest as you level up. | |
Augment Summoning | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. | |
Augmented Alchemy | Level 21, Profession (Alchemist) 21 ranks | Create more potent alchemical items | |
Aura of Courage, Improved | Paladin 21, Cha 25, Aura of Courage class feature | Clear all fear-based statuses on allies within your aura as a swift action. | |
Axe Guardian | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
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Feat Name | Level Increase | Prerequisites | Benefit |
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Babble-Peddler | Level 6, Barter 6 ranks, Bluff 6 ranks | Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts. | |
Back to Back | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner | |
Banner of Kings | Warlord 31 | Increase battle standard bonuses by 1. | |
Banner of the White Blossom | Warlord 21 | Your battle standard provides allies temporary hit points. | |
Bestow Hope | Level 6, Channel Divinity class feature, Channel, Improved (Feat) | When you heal a creature by channeling divinity, you also relieve its fear. | |
Bestow Life | Paladin 16 | You can restore an ally to life with 10 uses of Lay on Hands | |
Bicephalic Summons | Level 11 | Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver. | |
Big Brass Ones | Barbarian Level 1, Primal Mien | While raging, gain immunity to the Frightened, Cringing, and Shaken statuses. | |
Big Game Hunter | Level 1 | +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures. | |
Black Marketeer | Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank | Use black market connections to gather illegal/illicit items. | |
Bleeding Attack | Level 1, Unarmed Strike, Improved (Feat) | +1d4 bleed damage with unarmed strikes | |
Blind-Fight | Level 6, Perception 6 ranks | Ignore partial or total concealment penalties with your melee attacks | |
Blinding Flash | Level 11, Combat Expertise (Feat) | As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. | |
Blinding Speed 1 | Level 21 | Grants a bonus attack during a full attack action, and increases all your movement speeds | |
Bloody Assault 1 | Level 26, Power Attack (Feat) | Trade melee attack bonus for rupture damage | |
Bloody Vengeance | Level 1 | Make an opponent that damaged you take bleed damage next time you hit it. | |
Bodyguard 1 | Level 11, Combat Reflexes (Feat) | Use attack of opportunity to add a bonus to adjacent ally's AC | |
Bolster Damage Reduction | Level 1, Damage Reduction (from any source) | Increase DR against a single attack | |
Bomb, Improved | Alchemist 11 | Add +1 to each die of your bomb damage. | |
Bomb, Mighty | Alchemist 21, Bomb, Improved (Feat) | Add +1 to each die of your bomb damage. | |
Bonded Mind | Level 1 | Communicate with a partner non-verbally, as the Message spell. | |
Boon Companion | Druid 1 | Your animal companion is always +1 CR higher than your Druid level. | |
Bounding Hammer | Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> | Each attack against the same foe grants a +1d4 cumulative damage bonus | |
Brutality, Greater 1 | Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon | Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value | |
Brutality, Improved 1 | Level 1, Proficient with a brutal weapon | Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value | |
Brutality, Savage | Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon | The base weapon damage dice of your brutal weapon always roll maximum results | |
Brute Strength 1 | Level 26 | Add your Con modifier as a bonus on all melee damage rolls. | |
Brute Strength, Invincible | Level 31, <Brute Strength (Feat) OR Barbarian 31> | The character's strength becomes superhuman. | |
Bullseye Shot 1 | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again. | |
Burning Spell 1 | +2 | Caster Level 6 | Spell inflicts Burned. |
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Feat Name | Category | Level Increase | Prerequisites | Benefit |
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Jack In the Box | Combat | Prowler 26, Uncanny Step class feature | Prowler may use Uncanny Step once per encounter as a swift action | |
Jaguar Pounce | Combat | Jaguar Pounce (Feat) | Jaguar Pounce (Feat) | Jaguar Pounce (Feat) |
Jawbreaker | Combat | BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks | With successful Rattling Fist, you may cripple opponent's mouth | |
Juggle Load | Combat | Juggle Load (Feat) | Juggle Load (Feat) | Juggle Load (Feat) |
Jumper | Animal | Jumper (Feat) | Jumper (Feat) | Jumper (Feat) |
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Feat Name | Category | Level Increase | Prerequisites | Benefit |
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Quaff | General | Level 1 | Draw and drink a potion with a single swift action. | |
Quarry, Improved | Combat | Ranger 1 | Gain 1 additional quarry die each round | |
Quarterstaff Master | Combat | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. | |
Quick Draw | Combat | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action | |
Quicken Spell | Metamagic | +4 | Caster Level 11 | Cast spell as a swift action once per round |
Quicken Spell, Automatic | Epic | Caster Level 21, Quicken Spell (Feat) | Apply Quicken Spell metamagic feat for free to certain spells. | |
Quickpick Master | Combat | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage | |
Quivering Palm Adept | Combat | Quivering Palm Adept (Feat) | Quivering Palm Adept (Feat) | Quivering Palm Adept (Feat) |
Quivering Palm Versatility | Combat | Quivering Palm Versatility (Feat) | Quivering Palm Versatility (Feat) | Quivering Palm Versatility (Feat) |