Spells: Difference between revisions
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====Saving Throw Difficulty Class==== | ====Saving Throw Difficulty Class==== | ||
A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability | A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability of your class. A spell's level can vary depending on your class. Always use the spell level applicable to your class. | ||
: '''Succeeding on a Saving Throw''' | : '''Succeeding on a Saving Throw''' | ||
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: '''Automatic Failures and Successes''' | : '''Automatic Failures and Successes''' | ||
: A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may cause damage to exposed items (see Items Surviving after a Saving Throw, below). | : A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may rarely cause damage to exposed items (see Items Surviving after a Saving Throw, below). A natural 20 (the d20 comes up 20) is always a success. | ||
: '''Voluntarily Giving up a Saving Throw''' | : '''Voluntarily Giving up a Saving Throw''' | ||
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: '''Items Surviving after a Saving Throw''' | : '''Items Surviving after a Saving Throw''' | ||
: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks | : Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects, which is always described in the spell as the ability to inflict Sunders or Siege Damage). Refer to Table: Items Affected by Magical Attacks to determine the order in which items are at-risk. | ||
: If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate sunders or siege damage. | |||
: If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage. | |||
{{:Spell Resistance}} | {{:Spell Resistance}} |