Plant Traits: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
[[Category:Bestiary]] | [[Category:Bestiary]] | ||
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! align="left" | [[Plant Creatures|Plants]] | |||
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This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. | This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. | ||
Revision as of 17:56, 8 August 2017
This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive.
- Good Fortitude saves.
- Some plant creatures are mindless and gain no skill points or feats.
- Low-light vision.
- Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Plants with intelligence scores lose this trait.
- Immunity to paralysis, poison, polymorph, sleep effects, and stunning.
- Proficient with its natural weapons only.
- Not proficient with armor.
- Plants breathe and eat, but do not sleep.
Bestiary Notes
Plants gain the following special defenses from their creature type. Note that specific plants may have additional special defenses beyond those listed below.
'''Aura:''' - '''SR:''' - '''Special Defenses:''' - '''Immunities:''' :* all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait) :* poison :* sleep :* polymorph, paralysis, stunning '''Weaknesses:''' -