Goblin Wolfrider: Difference between revisions
m (Text replacement - "bonuses to CMB" to "bonuses to Maneuver Offense") |
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{{Template:Monster | {{Template:Monster | ||
<!-- Version 2.03 --> | |||
| MonsterName = Goblin | | CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | ||
| CR | 3 | |||
<!-- Value: integer between 1 and 40. --> | |||
}}</onlyinclude> | |||
| MonsterName = Goblin "Wolf"-Rider | |||
| Image = Goblin_Wolfrider.png | | Image = Goblin_Wolfrider.png | ||
<!--Value: file name and extension only (e.g. | <!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | ||
| Role = | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | | Role | | ||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | |||
}}</onlyinclude> | |||
| Description = {{:Goblins}} | | Description = {{:Goblins}} | ||
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| Alignment = Lawful Evil | | Alignment = Lawful Evil | ||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> | ||
| Size = Small | | Size = Small | ||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | ||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type | Fey | |||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
}}</onlyinclude> | |||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | |||
| Subtype | Goblinoid | |||
<!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | |||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | |||
<!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. --> | |||
<!-- Otherwise leave blank. --> | |||
}}</onlyinclude> | |||
| | | NudgeBasicLoreValue = | ||
<!--Values: | <!-- This field lets you alter the DC of the basic knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| | | NudgeFullLoreValue = | ||
<!-- | <!-- This field lets you alter the DC of the full knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeInit = 2 | | NudgeInit = 2 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Senses = [[Darkvision]] 60 ft. | | Senses = [[Darkvision]] 60 ft. | ||
<!--List the sense type and | <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | ||
<!-- [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell --> | |||
<!-- [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | |||
<!-- [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | |||
<!-- [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | |||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = | | NudgePerception = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| NudgeAC = | | NudgeAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTouchAC = | | NudgeTouchAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeFFAC = | | NudgeFFAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| | | Nudge-Maneuver-Defense = 1 | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
<!--Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) | |||
| Maneuver-Defense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | |||
| NudgeHitPoints = 3 | |||
<!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | |||
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| Refl = S | | Refl = S | ||
| Will = | | Will = | ||
<!-- Values: S (for Strong save), leave blank for Weak save | |||
<!--Values: | * Most monsters have 1 strong save and 2 weak saves | ||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves --> | |||
| NudgeFort = | | NudgeFort = 1 | ||
| NudgeRefl = | | NudgeRefl = 1 | ||
| NudgeWill = | | NudgeWill = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| | | SpecialDefenses = | ||
<!-- | <!-- Put any DR or ER values here --> | ||
| | | StrongAgainst = | ||
<!-- | <!-- Put any 'immunity' or 'hardened' values here; | ||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | |||
'''''Immune (no effect):''''' --> | |||
| | | Hide-Role-Strong-Against-1 = | ||
<!-- | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) --> | ||
| Hide-Type-Strong-Against-1 = | |||
| Hide-Type-Strong-Against-2 = | |||
| Hide-Type-Strong-Against-3 = | |||
| Hide-Type-Strong-Against-4 = | |||
| Hide-Type-Strong-Against-5 = | |||
| Hide-Type-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) --> | |||
| | | Hide-Subtype-Strong-Against-1 = | ||
<!-- | | Hide-Subtype-Strong-Against-2 = | ||
| Hide-Subtype-Strong-Against-3 = | |||
| Hide-Subtype-Strong-Against-4 = | |||
| Hide-Subtype-Strong-Against-5 = | |||
| Hide-Subtype-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | |||
| WeakAgainst = | | WeakAgainst = | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | <!-- Put any 'vulnerable' or 'defenseless' values here; | ||
vulnerabilities based on type (e.g. Vermin) are automatically added | |||
'''''Vulnerable (1.5x damage):''''' | |||
'''''Defenseless (2x damage):''''' --> | |||
| Hide-Type-Weak-Against-1 = | |||
| Hide-Subtype-Weak-Against-1 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | |||
| MoveTypes = [[Walk]] 60 ft. (while mounted) | |||
<!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) --> | |||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | |||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | |||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | |||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | |||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | |||
| | | NudgeSpace = | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | |||
| NudgeReach = | | NudgeReach = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
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| MeleeOrNatural = Natural | | MeleeOrNatural = Natural | ||
<!--REQUIRED; Values: "Melee" ( | <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | ||
| MultipliedDamageType = | | MultipliedDamageType = | ||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg | <!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> | ||
Line 109: | Line 168: | ||
| PriAtkName = Cleaver | | PriAtkName = Cleaver | ||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| PriAtkNotes = | | PriAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| PriAtkNotes-FullAtkOnly = | | PriAtkNotes-FullAtkOnly = | ||
<!--use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank--> | <!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank --> | ||
| Override-Pri-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Pri-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| PriAtkVSTouchAC = | | PriAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgePriToHit = | | NudgePriToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgePriDamage = | | NudgePriDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
Line 136: | Line 200: | ||
<!-- SECONDARY ATTACK INFORMATION --> | <!-- SECONDARY ATTACK INFORMATION --> | ||
| SecAtkName = | | SecAtkName = "Wolf" Bite | ||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| SecAtkNotes = | | SecAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| SecAtkNotes-FullAtkOnly = | | SecAtkNotes-FullAtkOnly = | ||
<!--use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank--> | <!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | ||
| Override-Sec-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Sec-Atk--Full-Atk-Qty = 1 | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SecAtkVSTouchAC = | | SecAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSecDamage = | | NudgeSecDamage = vhi | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
Line 164: | Line 234: | ||
| TerAtkName = | | TerAtkName = | ||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | ||
| TerAtkNotes = | | TerAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| TerAtkNotes-FullAtkOnly = | | TerAtkNotes-FullAtkOnly = | ||
<!--use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank--> | <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank --> | ||
| Override-Ter-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ter-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| TerAtkVSTouchAC = | | TerAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTerDamage = | | NudgeTerDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
Line 192: | Line 267: | ||
| QuaAtkName = | | QuaAtkName = | ||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| QuaAtkNotes = | | QuaAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| QuaAtkNotes-FullAtkOnly = | | QuaAtkNotes-FullAtkOnly = | ||
<!--use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank--> | <!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank --> | ||
| Override-Qua-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Qua-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| QuaAtkVSTouchAC = | | QuaAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeQuaDamage = | | NudgeQuaDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
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| RangedAtkName = | | RangedAtkName = | ||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | ||
| HasRangedFullAttack = | | HasRangedFullAttack = | ||
<!--Values: Y (for yes), or leave blank (for no)--> | <!-- Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIncrementDistance = | |||
<!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | |||
| RangedAtkNumberOfIncrements = | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| RangedAtkNotes = | | RangedAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| RangedAtkNotes-FullAtkOnly = | | RangedAtkNotes-FullAtkOnly = | ||
<!--use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank--> | <!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank --> | ||
| Override-Ranged-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ranged-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| RangedAtkVSTouchAC = | | RangedAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeRangedDamage = | | NudgeRangedDamage = | ||
<!--CR | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- COMBAT MANEUVERS --> | |||
| Nudge-Maneuver-Offense = 2 | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Offense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> | |||
<!-- SIEGE DAMAGE INFORMATION --> | |||
| SiegeDmgCapable = | |||
<!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications --> | |||
| SiegeAtkName = | |||
<!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") --> | |||
| SiegeAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) --> | |||
| Override-Siege-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SiegeAtkIncrement = | |||
<!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this --> | |||
| SiegeAtkNumberOfIncrements = | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| Nudge-Siege-Maneuver-Offense = | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeSiegeDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
Line 251: | Line 385: | ||
| Wis = 6 | | Wis = 6 | ||
| Cha = 8 | | Cha = 8 | ||
<!-- FEATS --> | <!-- FEATS --> | ||
| Feat1 = | | Feat1 = Mobility | ||
| Feat2 = | | Feat2 = | ||
| Feat3 = | | Feat3 = | ||
| Feat4 = | | Feat4 = | ||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | <!-- Just the feat name; will be autolinked, and ShortDesc added --> | ||
Line 275: | Line 399: | ||
| Skill1 = Ride | | Skill1 = Ride | ||
| Skill2 = | | Skill2 = Handle Animal | ||
| Skill3 = | | Skill3 = | ||
| Skill4 = | | Skill4 = | ||
| Skill5 = | |||
| NudgeSkill1 = | | NudgeSkill1 = | ||
| NudgeSkill2 = | | NudgeSkill2 = -1 | ||
| NudgeSkill3 = | | NudgeSkill3 = | ||
| NudgeSkill4 = | | NudgeSkill4 = | ||
| NudgeSkill5 = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
| Skill1Notes = | | Skill1Notes = | ||
Line 290: | Line 415: | ||
| Skill3Notes = | | Skill3Notes = | ||
| Skill4Notes = | | Skill4Notes = | ||
<!--Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass")--> | | Skill5Notes = | ||
<!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> | |||
Line 296: | Line 422: | ||
| Languages = Goblin | | Languages = Goblin | ||
<!--Comma-separated list--> | <!-- Comma-separated list --> | ||
Line 305: | Line 431: | ||
| HideRoleReminder1 = | | HideRoleReminder1 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder2 = | | HideRoleReminder2 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder3 = | | HideRoleReminder3 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder4 = | | HideRoleReminder4 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
Line 323: | Line 449: | ||
| Ability-1-Type = Ex | | Ability-1-Type = Ex | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Ability-1-Concentration = | | Ability-1-Concentration = | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = The goblin's mount is so hungry that it will lunge at anyone approaching it outside its turn. The game effect of this is that the wolfrider is treated as having 10 feet of inclusive reach for one opportunity attack per round. When the opportunity attack is made, the wolfrider may make a free 5-foot step to any space adjacent to the target, and then resolve a bite attack against that target. | | Ability-1-Description = The goblin's mount is so hungry that it will lunge at anyone approaching it outside its turn. The game effect of this is that the wolfrider is treated as having 10 feet of inclusive reach for one opportunity attack per round. When the opportunity attack is made, the wolfrider may make a free 5-foot step to any space adjacent to the target, and then resolve a bite attack against that target. | ||
:* ''''Wolf' Bite''' +{{#var:Special1ToHit}} ({{#var:Special1StandardDmg}}/x2) | :* ''''Wolf' Bite''' +{{#var:Special1ToHit}} ({{#var:Special1StandardDmg}}/x2) | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | ||
{{#var:Special1ToHit}} | <!-- Available Variables: | ||
{{#var:Special1TouchAttack}} Touch To-Hit | {{#var:Special1ToHit}} To-Hit | ||
{{#var:Special1SaveDC}} | {{#var:Special1TouchAttack}} Touch To-Hit | ||
{{#var:Special1StandardDmg}} Std Damage | {{#var:Special1SaveDC}} Save DC | ||
{{#var:Special1SwiftDmg}} | {{#var:Special1StandardDmg}} Std Damage | ||
{{#var:Special1AlphaDmg}} | {{#var:Special1SwiftDmg}} Swift Damage | ||
{{#var:Special1AlphaDmg}} Alpha Damage | |||
{{#var:Special1-Ability-Dmg}} Stat Damage | |||
{{#var:Special1-Hit-Points}} Hit Points | |||
{{#var:Special1-Hit-Dice}} Hit Dice | |||
{{#var:Special1-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special1-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility1ToHit = | | NudgeAbility1ToHit = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1TouchAttack = | | NudgeAbility1TouchAttack = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1SaveDC = | | NudgeAbility1SaveDC = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility1StandardDamage = | | NudgeAbility1StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1SwiftDamage = | | NudgeAbility1SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1AlphaDamage = | | NudgeAbility1AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility1-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility1-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility1-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 374: | Line 526: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special2ToHit}} | {{#var:Special2ToHit}} To-Hit | ||
{{#var:Special2TouchAttack}} Touch To-Hit | {{#var:Special2TouchAttack}} Touch To-Hit | ||
{{#var:Special2SaveDC}} | {{#var:Special2SaveDC}} Save DC | ||
{{#var:Special2StandardDmg}} Std Damage | {{#var:Special2StandardDmg}} Std Damage | ||
{{#var:Special2SwiftDmg}} | {{#var:Special2SwiftDmg}} Swift Damage | ||
{{#var:Special2AlphaDmg}} | {{#var:Special2AlphaDmg}} Alpha Damage | ||
{{#var:Special2-Ability-Dmg}} Stat Damage | |||
{{#var:Special2-Hit-Points}} Hit Points | |||
{{#var:Special2-Hit-Dice}} Hit Dice | |||
{{#var:Special2-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special2-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility2ToHit = | | NudgeAbility2ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2TouchAttack = | | NudgeAbility2TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2SaveDC = | | NudgeAbility2SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility2StandardDamage = | | NudgeAbility2StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2SwiftDamage = | | NudgeAbility2SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2AlphaDamage = | | NudgeAbility2AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility2-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility2-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility2-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 415: | Line 592: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special3ToHit}} | {{#var:Special3ToHit}} To-Hit | ||
{{#var:Special3TouchAttack}} Touch To-Hit | {{#var:Special3TouchAttack}} Touch To-Hit | ||
{{#var:Special3SaveDC}} | {{#var:Special3SaveDC}} Save DC | ||
{{#var:Special3StandardDmg}} Std Damage | {{#var:Special3StandardDmg}} Std Damage | ||
{{#var:Special3SwiftDmg}} | {{#var:Special3SwiftDmg}} Swift Damage | ||
{{#var:Special3AlphaDmg}} | {{#var:Special3AlphaDmg}} Alpha Damage | ||
{{#var:Special3-Ability-Dmg}} Stat Damage | |||
{{#var:Special3-Hit-Points}} Hit Points | |||
{{#var:Special3-Hit-Dice}} Hit Dice | |||
{{#var:Special3-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special3-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility3ToHit = | | NudgeAbility3ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3TouchAttack = | | NudgeAbility3TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3SaveDC = | | NudgeAbility3SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility3StandardDamage = | | NudgeAbility3StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3SwiftDamage = | | NudgeAbility3SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3AlphaDamage = | | NudgeAbility3AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility3-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility3-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility3-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 456: | Line 658: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special4ToHit}} | {{#var:Special4ToHit}} To-Hit | ||
{{#var:Special4TouchAttack}} Touch To-Hit | {{#var:Special4TouchAttack}} Touch To-Hit | ||
{{#var:Special4SaveDC}} | {{#var:Special4SaveDC}} Save DC | ||
{{#var:Special4StandardDmg}} Std Damage | {{#var:Special4StandardDmg}} Std Damage | ||
{{#var:Special4SwiftDmg}} | {{#var:Special4SwiftDmg}} Swift Damage | ||
{{#var:Special4AlphaDmg}} | {{#var:Special4AlphaDmg}} Alpha Damage | ||
{{#var:Special4-Ability-Dmg}} Stat Damage | |||
{{#var:Special4-Hit-Points}} Hit Points | |||
{{#var:Special4-Hit-Dice}} Hit Dice | |||
{{#var:Special4-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special4-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility4ToHit = | | NudgeAbility4ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4TouchAttack = | | NudgeAbility4TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4SaveDC = | | NudgeAbility4SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility4StandardDamage = | | NudgeAbility4StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4SwiftDamage = | | NudgeAbility4SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4AlphaDamage = | | NudgeAbility4AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility4-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility4-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility4-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 497: | Line 724: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special5ToHit}} | {{#var:Special5ToHit}} To-Hit | ||
{{#var:Special5TouchAttack}} Touch To-Hit | {{#var:Special5TouchAttack}} Touch To-Hit | ||
{{#var:Special5SaveDC}} | {{#var:Special5SaveDC}} Save DC | ||
{{#var:Special5StandardDmg}} Std Damage | {{#var:Special5StandardDmg}} Std Damage | ||
{{#var:Special5SwiftDmg}} | {{#var:Special5SwiftDmg}} Swift Damage | ||
{{#var:Special5AlphaDmg}} | {{#var:Special5AlphaDmg}} Alpha Damage | ||
{{#var:Special5-Ability-Dmg}} Stat Damage | |||
{{#var:Special5-Hit-Points}} Hit Points | |||
{{#var:Special5-Hit-Dice}} Hit Dice | |||
{{#var:Special5-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special5-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility5ToHit = | | NudgeAbility5ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5TouchAttack = | | NudgeAbility5TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5SaveDC = | | NudgeAbility5SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility5StandardDamage = | | NudgeAbility5StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5SwiftDamage = | | NudgeAbility5SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5AlphaDamage = | | NudgeAbility5AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility5-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility5-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility5-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 538: | Line 790: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special6ToHit}} | {{#var:Special6ToHit}} To-Hit | ||
{{#var:Special6TouchAttack}} Touch To-Hit | {{#var:Special6TouchAttack}} Touch To-Hit | ||
{{#var:Special6SaveDC}} | {{#var:Special6SaveDC}} Save DC | ||
{{#var:Special6StandardDmg}} Std Damage | {{#var:Special6StandardDmg}} Std Damage | ||
{{#var:Special6SwiftDmg}} | {{#var:Special6SwiftDmg}} Swift Damage | ||
{{#var:Special6AlphaDmg}} | {{#var:Special6AlphaDmg}} Alpha Damage | ||
{{#var:Special6-Ability-Dmg}} Stat Damage | |||
{{#var:Special6-Hit-Points}} Hit Points | |||
{{#var:Special6-Hit-Dice}} Hit Dice | |||
{{#var:Special6-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special6-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility6ToHit = | | NudgeAbility6ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6TouchAttack = | | NudgeAbility6TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6SaveDC = | | NudgeAbility6SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility6StandardDamage = | | NudgeAbility6StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6SwiftDamage = | | NudgeAbility6SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6AlphaDamage = | | NudgeAbility6AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility6-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility6-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility6-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 579: | Line 856: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special7ToHit}} | {{#var:Special7ToHit}} To-Hit | ||
{{#var:Special7TouchAttack}} Touch To-Hit | {{#var:Special7TouchAttack}} Touch To-Hit | ||
{{#var:Special7SaveDC}} | {{#var:Special7SaveDC}} Save DC | ||
{{#var:Special7StandardDmg}} Std Damage | {{#var:Special7StandardDmg}} Std Damage | ||
{{#var:Special7SwiftDmg}} | {{#var:Special7SwiftDmg}} Swift Damage | ||
{{#var:Special7AlphaDmg}} | {{#var:Special7AlphaDmg}} Alpha Damage | ||
{{#var:Special7-Ability-Dmg}} Stat Damage | |||
{{#var:Special7-Hit-Points}} Hit Points | |||
{{#var:Special7-Hit-Dice}} Hit Dice | |||
{{#var:Special7-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special7-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility7ToHit = | | NudgeAbility7ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7TouchAttack = | | NudgeAbility7TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7SaveDC = | | NudgeAbility7SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility7StandardDamage = | | NudgeAbility7StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7SwiftDamage = | | NudgeAbility7SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7AlphaDamage = | | NudgeAbility7AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility7-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility7-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility7-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility7-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special8ToHit}} | {{#var:Special8ToHit}} To-Hit | ||
{{#var:Special8TouchAttack}} Touch To-Hit | {{#var:Special8TouchAttack}} Touch To-Hit | ||
{{#var:Special8SaveDC}} | {{#var:Special8SaveDC}} Save DC | ||
{{#var:Special8StandardDmg}} Std Damage | {{#var:Special8StandardDmg}} Std Damage | ||
{{#var:Special8SwiftDmg}} | {{#var:Special8SwiftDmg}} Swift Damage | ||
{{#var:Special8AlphaDmg}} | {{#var:Special8AlphaDmg}} Alpha Damage | ||
{{#var:Special8-Ability-Dmg}} Stat Damage | |||
{{#var:Special8-Hit-Points}} Hit Points | |||
{{#var:Special8-Hit-Dice}} Hit Dice | |||
{{#var:Special8-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special8-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility8ToHit = | | NudgeAbility8ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8TouchAttack = | | NudgeAbility8TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8SaveDC = | | NudgeAbility8SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility8StandardDamage = | | NudgeAbility8StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8SwiftDamage = | | NudgeAbility8SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8AlphaDamage = | | NudgeAbility8AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility8-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility8-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility8-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility8-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var: | {{#var:Special91ToHit}} To-Hit | ||
{{#var:Special9TouchAttack}} Touch To-Hit | {{#var:Special9TouchAttack}} Touch To-Hit | ||
{{#var:Special9SaveDC}} | {{#var:Special9SaveDC}} Save DC | ||
{{#var:Special9StandardDmg}} Std Damage | {{#var:Special9StandardDmg}} Std Damage | ||
{{#var:Special9SwiftDmg}} | {{#var:Special9SwiftDmg}} Swift Damage | ||
{{#var:Special9AlphaDmg}} | {{#var:Special9AlphaDmg}} Alpha Damage | ||
{{#var:Special9-Ability-Dmg}} Stat Damage | |||
{{#var:Special9-Hit-Points}} Hit Points | |||
{{#var:Special9-Hit-Dice}} Hit Dice | |||
{{#var:Special9-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special9-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility9ToHit = | | NudgeAbility9ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9TouchAttack = | | NudgeAbility9TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9SaveDC = | | NudgeAbility9SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility9StandardDamage = | | NudgeAbility9StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9SwiftDamage = | | NudgeAbility9SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9AlphaDamage = | | NudgeAbility9AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility9-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility9-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility9-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility9-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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| OutOfCombat = | | OutOfCombat = | ||
<!-- TREASURE AND XP --> | |||
| TreasureNotes = | |||
| XPNotes = | |||
}} | }} |
Revision as of 19:24, 19 August 2017
Goblin "Wolf"-Rider (CR 3)
Lawful Evil - Small - Fey (Goblinoid) |
---|
Lore: | Know (Nature) | ||
6 | 21 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
54 | 27 | 4 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +2 |
Refl: | +7 |
Will: | +1 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Cleaver +6 (1d10+2/x2)
as undefined damage type
Full Attack (Melee):
- 1x Cleaver +6 (1d10+2/x2)
as undefined damage type - 1x "Wolf" Bite +6 (1d6/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
13 |
STR |
16 |
DEX |
14 |
CON |
8 |
INT |
6 |
WIS |
8 |
CHA |
Feats:
- Mobility (EFFECT: +4 AC against attacks of opportunity from movement)
Special Abilities
Lunging Opportunist (Ex) |
The goblin's mount is so hungry that it will lunge at anyone approaching it outside its turn. The game effect of this is that the wolfrider is treated as having 10 feet of inclusive reach for one opportunity attack per round. When the opportunity attack is made, the wolfrider may make a free 5-foot step to any space adjacent to the target, and then resolve a bite attack against that target.
|
Goblin "Wolf"-Rider
Small green humanoids with oversized heads, brimming with sharp teeth, goblins are known for being aggressive, and, above all, a bit crazy.
Goblins can be found nearly anywhere that food can be had, but like caves, ruins and abandoned areas since they prefer not to have to build stuff if they can avoid it. That is not to say that goblins are stupid, merely lazy. In fact, goblins have been known to lay traps so elaborate that they forget how they work and fall prey to them themselves.
Goblins are not welcome in civilized areas, as they behave somewhat like drug-addled children on their best days. However, they have a fondness for elaborate, tricky things such as clocks and wagons, so they are often found around the edges of towns hoping to steal something interesting when no one is looking. Goblins rarely make massive raids against villages, nor are they prone to large-scale warfare. Instead, they count thievery, stealth, traps and ambushes to be the most honorable way to gain status.
Goblins have a love-hate relationship with fire. Goblins adore fire, but no matter how much it is worshiped, it keeps biting them. That doesn't prevent them from trying, of course. Most goblins will take any opportunity to play with fire, and believe fire to be the greatest of all forces in the Universe (it makes food tasty AND can destroy things!).
In addition to fire, Goblins can be quite manic about any number of things, individually, and can take these ephemeral obsessions to such extremes that they will forget to eat or sleep for days in their quest to master their new fancy.
Wolfriders are the craziest goblins among a society which is, by anyone's standards, already crazy enough. Even goblins think goblin wolfriders are out of their lumpy minds. First, anything big enough to serve as a mount for a goblin likely wants to eat the goblin. Second, goblins aren't too choosy about what counts as a "wolf", and frequently end up with giant rat things, feral dogs, or anything else that's fast enough to satisfy their urge to ride. And that brings us to the third point: wolfriders are in it for the thrill of going fast, but few goblins who decide to become wolfriders live more than a few days after acquiring their first mount. This is because the mount will spend those first few days trying its best to eat the goblin, and most of the wolfriders fail to drink, eat or sleep during this time. Of course, the few that survive more than a week are actually pretty good at their jobs. At least by goblin standards, anyway.
Combat Tactics
Tactically, they will try to make their way to the back of a party to harass the soft, squishy caster types, using their mobility feat to avoid that armored front line when possible. Once engaged, they prefer full attacks, to give their mount something to chew on besides its rider. Lunging opportunist makes them dangerous to approach.
Out of Combat
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |