Norker Skulk: Difference between revisions
m (Text replacement - "bonuses to CMB" to "bonuses to Maneuver Offense") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Monster | {{Template:Monster | ||
| CR = 4 | <!-- Version 2.07 --> | ||
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | |||
| CR | 4 | |||
<!-- Value: integer between 1 and 40. --> | |||
}}</onlyinclude> | |||
| MonsterName = Norker Skulk | | MonsterName = Norker Skulk | ||
| Image = Norker_skulk.jpg | | Image = Norker_skulk.jpg | ||
<!--Value: file name and extension only (e.g. | <!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | ||
| Role = | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | | Role | | ||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | |||
}}</onlyinclude> | |||
| Description = {{:Norkers}} | | Description = {{:Norkers}} | ||
Line 15: | Line 22: | ||
| Alignment = Chaotic Evil | | Alignment = Chaotic Evil | ||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> | ||
| Size = Small | | Size = Small | ||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | ||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type | Humanoid | |||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
}}</onlyinclude> | |||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | |||
| Subtype | Norker | |||
<!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | |||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | |||
<!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. --> | |||
<!-- Otherwise leave blank. --> | |||
}}</onlyinclude> | |||
| | | NudgeBasicLoreValue = 1 | ||
<!--Values: | <!-- This field lets you alter the DC of the basic knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| | | NudgeFullLoreValue = 1 | ||
<!-- | <!-- This field lets you alter the DC of the full knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeInit = | | NudgeInit = 1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Senses = [[Low-Light Vision]] 120 ft. | | Senses = [[Standard Senses]], [[Low-Light Vision]] 120 ft. | ||
<!--List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | ||
<!-- [[Standard Vision]], [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] | <!-- [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell --> | ||
<!-- | <!-- [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | ||
<!-- | <!-- [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | ||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] | <!-- [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | ||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = | | NudgePerception = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| NudgeAC = -1 | | NudgeAC = -1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTouchAC = | | NudgeTouchAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeFFAC = -1 | | NudgeFFAC = -1 | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| Nudge-Maneuver-Defense = -1 | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Defense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | |||
| NudgeHitPoints = | | NudgeHitPoints = | ||
<!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | |||
<!--Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) | |||
Line 63: | Line 87: | ||
| Refl = | | Refl = | ||
| Will = | | Will = | ||
<!-- Values: S (for Strong save), leave blank for Weak save | |||
<!--Values: | * Most monsters have 1 strong save and 2 weak saves | ||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves --> | |||
| NudgeFort = -1 | | NudgeFort = -1 | ||
| NudgeRefl = +1 | | NudgeRefl = +1 | ||
| NudgeWill = -1 | | NudgeWill = -1 | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| SpecialDefenses = | |||
<!-- Put any DR or ER values here --> | |||
| | | StrongAgainst = | ||
<!-- | <!-- Put any 'immunity' or 'hardened' values here; | ||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | |||
:''''' | |||
'''''Immune (no effect):''''' --> | |||
| | | Hide-Role-Strong-Against-1 = | ||
<!--Values: | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) --> | ||
| | | Hide-Type-Strong-Against-1 = | ||
<!-- | | Hide-Type-Strong-Against-2 = | ||
| Hide-Type-Strong-Against-3 = | |||
| Hide-Type-Strong-Against-4 = | |||
| Hide-Type-Strong-Against-5 = | |||
| Hide-Type-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) --> | |||
| | | Hide-Subtype-Strong-Against-1 = | ||
<!-- | | Hide-Subtype-Strong-Against-2 = | ||
| Hide-Subtype-Strong-Against-3 = | |||
| Hide-Subtype-Strong-Against-4 = | |||
| Hide-Subtype-Strong-Against-5 = | |||
| Hide-Subtype-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | |||
| WeakAgainst = | | WeakAgainst = | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | <!-- Put any 'vulnerable' or 'defenseless' values here; | ||
vulnerabilities based on type (e.g. Vermin) are automatically added | |||
'''''Vulnerable (1.5x damage):''''' | |||
'''''Defenseless (2x damage):''''' --> | |||
| Hide-Type-Weak-Against-1 = | |||
| Hide-Subtype-Weak-Against-1 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | |||
| MoveTypes = [[Walk]] 30 ft. | |||
<!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) --> | |||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | |||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | |||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | |||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | |||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | |||
| | | NudgeSpace = | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!-- | <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft. --> | ||
<!-- | <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | ||
| NudgeReach = | | NudgeReach = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
Line 105: | Line 158: | ||
| MeleeOrNatural = Melee | | MeleeOrNatural = Melee | ||
<!--REQUIRED; Values: "Melee" ( | <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | ||
| MultipliedDamageType = | | MultipliedDamageType = | ||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg | <!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> | ||
Line 117: | Line 167: | ||
<!-- PRIMARY ATTACK INFORMATION --> | <!-- PRIMARY ATTACK INFORMATION --> | ||
| PriAtkName = Dagger | | PriAtkName = Serrated Dagger | ||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| PriAtkNotes = | | PriAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| PriAtkNotes-FullAtkOnly = | | PriAtkNotes-FullAtkOnly = | ||
<!--use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank--> | <!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank --> | ||
| Override-Pri-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Pri-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| PriAtkVSTouchAC = | | PriAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgePriToHit = | | NudgePriToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgePriDamage = | | NudgePriDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | | Nudge-Pri-Atk-Crit-Range = | ||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
Line 146: | Line 205: | ||
| SecAtkName = | | SecAtkName = | ||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| SecAtkNotes = | | SecAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| SecAtkNotes-FullAtkOnly = | |||
<!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | |||
| Override-Sec-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Sec-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SecAtkVSTouchAC = | | SecAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSecDamage = | | NudgeSecDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| Nudge-Sec-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
Line 170: | Line 242: | ||
| TerAtkName = | | TerAtkName = | ||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | ||
| TerAtkNotes = | | TerAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| TerAtkNotes-FullAtkOnly = | | TerAtkNotes-FullAtkOnly = | ||
<!--use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank--> | <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank --> | ||
| Override-Ter-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ter-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| TerAtkVSTouchAC = | | TerAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTerDamage = | | NudgeTerDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | | Nudge-Ter-Atk-Crit-Range = | ||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
Line 198: | Line 279: | ||
| QuaAtkName = | | QuaAtkName = | ||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| QuaAtkNotes = | | QuaAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| QuaAtkNotes-FullAtkOnly = | | QuaAtkNotes-FullAtkOnly = | ||
<!--use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank--> | <!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank --> | ||
| Override-Qua-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Qua-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| QuaAtkVSTouchAC = | | QuaAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeQuaDamage = | | NudgeQuaDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| Nudge-Qua-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
<!-- RANGED ATTACK INFORMATION --> | <!-- RANGED ATTACK INFORMATION --> | ||
| RangedAtkName = Thrown Dagger | | RangedAtkName = Thrown Serrated Dagger | ||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | ||
| HasRangedFullAttack = | | HasRangedFullAttack = Y | ||
<!--Values: Y (for yes), or leave blank (for no)--> | <!-- Values: Y (for yes), or leave blank (for no) --> | ||
| | | RangedAtkIncrementDistance = 10 | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | ||
| RangedAtkNumberOfIncrements = 5 | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| RangedAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | |||
| RangedAtkNotes-FullAtkOnly = | | RangedAtkNotes-FullAtkOnly = | ||
<!--use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank--> | <!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank --> | ||
| Override-Ranged-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ranged-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| RangedAtkVSTouchAC = | | RangedAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeRangedDamage = | | NudgeRangedDamage = | ||
<!--CR 4 | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| Nudge-Ranged-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
<!-- COMBAT MANEUVERS --> | |||
| Nudge-Maneuver-Offense = | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Offense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> | |||
<!-- SIEGE DAMAGE INFORMATION --> | |||
| SiegeDmgCapable = | |||
<!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications --> | |||
| SiegeAtkName = | |||
<!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") --> | |||
| SiegeAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) --> | |||
| Override-Siege-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SiegeAtkIncrement = | |||
<!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this --> | |||
| SiegeAtkNumberOfIncrements = | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| Nudge-Siege-Maneuver-Offense = | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeSiegeDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
Line 257: | Line 405: | ||
| Wis = 11 | | Wis = 11 | ||
| Cha = 7 | | Cha = 7 | ||
<!-- FEATS --> | <!-- FEATS --> | ||
| Feat1 = | | Feat1 = | ||
| Feat2 = | | Feat2 = | ||
| Feat3 = | | Feat3 = | ||
| Feat4 = | | Feat4 = | ||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | <!-- Just the feat name; will be autolinked, and ShortDesc added --> | ||
Line 282: | Line 420: | ||
| Skill1 = Stealth | | Skill1 = Stealth | ||
| Skill2 = Acrobatics | | Skill2 = Acrobatics | ||
| Skill3 = | | Skill3 = | ||
| Skill4 = | | Skill4 = | ||
| Skill5 = | |||
| NudgeSkill1 = | | NudgeSkill1 = 1 | ||
| NudgeSkill2 = | | NudgeSkill2 = | ||
| NudgeSkill3 = | | NudgeSkill3 = | ||
| NudgeSkill4 = | | NudgeSkill4 = | ||
| NudgeSkill5 = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
| Skill1Notes = | | Skill1Notes = | ||
Line 296: | Line 435: | ||
| Skill3Notes = | | Skill3Notes = | ||
| Skill4Notes = | | Skill4Notes = | ||
<!--Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass")--> | | Skill5Notes = | ||
<!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> | |||
<!-- LANGUAGES --> | <!-- LANGUAGES --> | ||
| Languages = | | Languages = Orcish | ||
<!--Comma-separated list--> | <!-- Comma-separated list --> | ||
Line 311: | Line 451: | ||
| HideRoleReminder1 = | | HideRoleReminder1 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder2 = | | HideRoleReminder2 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder3 = | | HideRoleReminder3 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder4 = | | HideRoleReminder4 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
Line 329: | Line 469: | ||
| Ability-1-Type = Ex | | Ability-1-Type = Ex | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Ability-1-Concentration = | | Ability-1-Concentration = | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = Once per round, after being attacked (hit or miss) by a melee attack, the norker may make an immediate bite attack against the foe which attacked them. The foe must be within reach to use this ability. | | Ability-1-Description = Once per round, after being attacked (hit or miss) by a melee attack, the norker may make an immediate bite attack against the foe which attacked them. The foe must be within reach to use this ability. | ||
::* '''Bite''' +{{#var:Special1ToHit}} ({{#var:Special1StandardDmg}}/x2) | ::* '''Bite''' +{{#var:Special1ToHit}} ({{#var:Special1StandardDmg}}/x2) | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | ||
{{#var:Special1ToHit}} | <!-- Available Variables: | ||
{{#var:Special1TouchAttack}} Touch To-Hit | {{#var:Special1ToHit}} To-Hit | ||
{{#var:Special1SaveDC}} | {{#var:Special1TouchAttack}} Touch To-Hit | ||
{{#var:Special1StandardDmg}} Std Damage | {{#var:Special1SaveDC}} Save DC | ||
{{#var:Special1SwiftDmg}} | {{#var:Special1StandardDmg}} Std Damage | ||
{{#var:Special1AlphaDmg}} | {{#var:Special1SwiftDmg}} Swift Damage | ||
{{#var:Special1AlphaDmg}} Alpha Damage | |||
{{#var:Special1-Ability-Dmg}} Stat Damage | |||
{{#var:Special1-Hit-Points}} Hit Points | |||
{{#var:Special1-Hit-Dice}} Hit Dice | |||
{{#var:Special1-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special1-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special1-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility1ToHit = | | NudgeAbility1ToHit = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1TouchAttack = | | NudgeAbility1TouchAttack = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1SaveDC = | | NudgeAbility1SaveDC = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility1StandardDamage = | | NudgeAbility1StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1SwiftDamage = | | NudgeAbility1SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1AlphaDamage = | | NudgeAbility1AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility1-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility1-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility1-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility1-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 378: | Line 548: | ||
| Ability-2-Description = Any time the Norker Skulk makes a melee attack against a foe who is either flat-footed or flanked, he may add {{#var:Special2StandardDmg}} damage, as precision damage, to his overall attack damage. | | Ability-2-Description = Any time the Norker Skulk makes a melee attack against a foe who is either flat-footed or flanked, he may add {{#var:Special2StandardDmg}} damage, as precision damage, to his overall attack damage. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special2ToHit}} | {{#var:Special2ToHit}} To-Hit | ||
{{#var:Special2TouchAttack}} Touch To-Hit | {{#var:Special2TouchAttack}} Touch To-Hit | ||
{{#var:Special2SaveDC}} | {{#var:Special2SaveDC}} Save DC | ||
{{#var:Special2StandardDmg}} Std Damage | {{#var:Special2StandardDmg}} Std Damage | ||
{{#var:Special2SwiftDmg}} | {{#var:Special2SwiftDmg}} Swift Damage | ||
{{#var:Special2AlphaDmg}} | {{#var:Special2AlphaDmg}} Alpha Damage | ||
{{#var:Special2-Ability-Dmg}} Stat Damage | |||
{{#var:Special2-Hit-Points}} Hit Points | |||
{{#var:Special2-Hit-Dice}} Hit Dice | |||
{{#var:Special2-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special2-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special2-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility2ToHit = | | NudgeAbility2ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2TouchAttack = | | NudgeAbility2TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2SaveDC = | | NudgeAbility2SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility2StandardDamage = | | NudgeAbility2StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2SwiftDamage = | | NudgeAbility2SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2AlphaDamage = | | NudgeAbility2AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility2-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility2-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility2-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility2-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 421: | Line 621: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special3ToHit}} | {{#var:Special3ToHit}} To-Hit | ||
{{#var:Special3TouchAttack}} Touch To-Hit | {{#var:Special3TouchAttack}} Touch To-Hit | ||
{{#var:Special3SaveDC}} | {{#var:Special3SaveDC}} Save DC | ||
{{#var:Special3StandardDmg}} Std Damage | {{#var:Special3StandardDmg}} Std Damage | ||
{{#var:Special3SwiftDmg}} | {{#var:Special3SwiftDmg}} Swift Damage | ||
{{#var:Special3AlphaDmg}} | {{#var:Special3AlphaDmg}} Alpha Damage | ||
{{#var:Special3-Ability-Dmg}} Stat Damage | |||
{{#var:Special3-Hit-Points}} Hit Points | |||
{{#var:Special3-Hit-Dice}} Hit Dice | |||
{{#var:Special3-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special3-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special3-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility3ToHit = | | NudgeAbility3ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3TouchAttack = | | NudgeAbility3TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3SaveDC = | | NudgeAbility3SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility3StandardDamage = | | NudgeAbility3StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3SwiftDamage = | | NudgeAbility3SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3AlphaDamage = | | NudgeAbility3AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility3-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility3-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility3-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility3-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 462: | Line 691: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special4ToHit}} | {{#var:Special4ToHit}} To-Hit | ||
{{#var:Special4TouchAttack}} Touch To-Hit | {{#var:Special4TouchAttack}} Touch To-Hit | ||
{{#var:Special4SaveDC}} | {{#var:Special4SaveDC}} Save DC | ||
{{#var:Special4StandardDmg}} Std Damage | {{#var:Special4StandardDmg}} Std Damage | ||
{{#var:Special4SwiftDmg}} | {{#var:Special4SwiftDmg}} Swift Damage | ||
{{#var:Special4AlphaDmg}} | {{#var:Special4AlphaDmg}} Alpha Damage | ||
{{#var:Special4-Ability-Dmg}} Stat Damage | |||
{{#var:Special4-Hit-Points}} Hit Points | |||
{{#var:Special4-Hit-Dice}} Hit Dice | |||
{{#var:Special4-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special4-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special4-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility4ToHit = | | NudgeAbility4ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4TouchAttack = | | NudgeAbility4TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4SaveDC = | | NudgeAbility4SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility4StandardDamage = | | NudgeAbility4StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4SwiftDamage = | | NudgeAbility4SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4AlphaDamage = | | NudgeAbility4AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility4-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility4-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility4-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility4-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 503: | Line 761: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special5ToHit}} | {{#var:Special5ToHit}} To-Hit | ||
{{#var:Special5TouchAttack}} Touch To-Hit | {{#var:Special5TouchAttack}} Touch To-Hit | ||
{{#var:Special5SaveDC}} | {{#var:Special5SaveDC}} Save DC | ||
{{#var:Special5StandardDmg}} Std Damage | {{#var:Special5StandardDmg}} Std Damage | ||
{{#var:Special5SwiftDmg}} | {{#var:Special5SwiftDmg}} Swift Damage | ||
{{#var:Special5AlphaDmg}} | {{#var:Special5AlphaDmg}} Alpha Damage | ||
{{#var:Special5-Ability-Dmg}} Stat Damage | |||
{{#var:Special5-Hit-Points}} Hit Points | |||
{{#var:Special5-Hit-Dice}} Hit Dice | |||
{{#var:Special5-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special5-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special5-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility5ToHit = | | NudgeAbility5ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5TouchAttack = | | NudgeAbility5TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5SaveDC = | | NudgeAbility5SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility5StandardDamage = | | NudgeAbility5StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5SwiftDamage = | | NudgeAbility5SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5AlphaDamage = | | NudgeAbility5AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility5-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility5-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility5-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility5-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 544: | Line 831: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special6ToHit}} | {{#var:Special6ToHit}} To-Hit | ||
{{#var:Special6TouchAttack}} Touch To-Hit | {{#var:Special6TouchAttack}} Touch To-Hit | ||
{{#var:Special6SaveDC}} | {{#var:Special6SaveDC}} Save DC | ||
{{#var:Special6StandardDmg}} Std Damage | {{#var:Special6StandardDmg}} Std Damage | ||
{{#var:Special6SwiftDmg}} | {{#var:Special6SwiftDmg}} Swift Damage | ||
{{#var:Special6AlphaDmg}} | {{#var:Special6AlphaDmg}} Alpha Damage | ||
{{#var:Special6-Ability-Dmg}} Stat Damage | |||
{{#var:Special6-Hit-Points}} Hit Points | |||
{{#var:Special6-Hit-Dice}} Hit Dice | |||
{{#var:Special6-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special6-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special6-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility6ToHit = | | NudgeAbility6ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6TouchAttack = | | NudgeAbility6TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6SaveDC = | | NudgeAbility6SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility6StandardDamage = | | NudgeAbility6StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6SwiftDamage = | | NudgeAbility6SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6AlphaDamage = | | NudgeAbility6AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility6-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility6-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility6-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility6-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 585: | Line 901: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special7ToHit}} | {{#var:Special7ToHit}} To-Hit | ||
{{#var:Special7TouchAttack}} Touch To-Hit | {{#var:Special7TouchAttack}} Touch To-Hit | ||
{{#var:Special7SaveDC}} | {{#var:Special7SaveDC}} Save DC | ||
{{#var:Special7StandardDmg}} Std Damage | {{#var:Special7StandardDmg}} Std Damage | ||
{{#var:Special7SwiftDmg}} | {{#var:Special7SwiftDmg}} Swift Damage | ||
{{#var:Special7AlphaDmg}} | {{#var:Special7AlphaDmg}} Alpha Damage | ||
{{#var:Special7-Ability-Dmg}} Stat Damage | |||
{{#var:Special7-Hit-Points}} Hit Points | |||
{{#var:Special7-Hit-Dice}} Hit Dice | |||
{{#var:Special7-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special7-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special7-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility7ToHit = | | NudgeAbility7ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7TouchAttack = | | NudgeAbility7TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7SaveDC = | | NudgeAbility7SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility7StandardDamage = | | NudgeAbility7StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7SwiftDamage = | | NudgeAbility7SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7AlphaDamage = | | NudgeAbility7AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility7-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility7-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility7-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility7-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility7-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 626: | Line 971: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special8ToHit}} | {{#var:Special8ToHit}} To-Hit | ||
{{#var:Special8TouchAttack}} Touch To-Hit | {{#var:Special8TouchAttack}} Touch To-Hit | ||
{{#var:Special8SaveDC}} | {{#var:Special8SaveDC}} Save DC | ||
{{#var:Special8StandardDmg}} Std Damage | {{#var:Special8StandardDmg}} Std Damage | ||
{{#var:Special8SwiftDmg}} | {{#var:Special8SwiftDmg}} Swift Damage | ||
{{#var:Special8AlphaDmg}} | {{#var:Special8AlphaDmg}} Alpha Damage | ||
{{#var:Special8-Ability-Dmg}} Stat Damage | |||
{{#var:Special8-Hit-Points}} Hit Points | |||
{{#var:Special8-Hit-Dice}} Hit Dice | |||
{{#var:Special8-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special8-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special8-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility8ToHit = | | NudgeAbility8ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8TouchAttack = | | NudgeAbility8TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8SaveDC = | | NudgeAbility8SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility8StandardDamage = | | NudgeAbility8StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8SwiftDamage = | | NudgeAbility8SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8AlphaDamage = | | NudgeAbility8AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility8-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility8-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility8-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility8-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility8-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 667: | Line 1,041: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var: | {{#var:Special91ToHit}} To-Hit | ||
{{#var:Special9TouchAttack}} Touch To-Hit | {{#var:Special9TouchAttack}} Touch To-Hit | ||
{{#var:Special9SaveDC}} | {{#var:Special9SaveDC}} Save DC | ||
{{#var:Special9StandardDmg}} Std Damage | {{#var:Special9StandardDmg}} Std Damage | ||
{{#var:Special9SwiftDmg}} | {{#var:Special9SwiftDmg}} Swift Damage | ||
{{#var:Special9AlphaDmg}} | {{#var:Special9AlphaDmg}} Alpha Damage | ||
{{#var:Special9-Ability-Dmg}} Stat Damage | |||
{{#var:Special9-Hit-Points}} Hit Points | |||
{{#var:Special9-Hit-Dice}} Hit Dice | |||
{{#var:Special9-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special9-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special9-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility9ToHit = | | NudgeAbility9ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9TouchAttack = | | NudgeAbility9TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9SaveDC = | | NudgeAbility9SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility9StandardDamage = | | NudgeAbility9StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9SwiftDamage = | | NudgeAbility9SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9AlphaDamage = | | NudgeAbility9AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility9-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility9-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility9-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility9-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility9-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 706: | Line 1,109: | ||
| OutOfCombat = | | OutOfCombat = | ||
<!-- TREASURE AND XP --> | |||
| TreasureNotes = | |||
| XPNotes = | |||
}} | }} |
Revision as of 13:29, 7 September 2017
Norker Skulk (CR 4)
Chaotic Evil - Small - Humanoid (Norker) |
---|
Lore: | Know (Local) | ||
9 | 24 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
17 | +7 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
61 | 30 | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +6 |
Refl: | +3 |
Will: | +1 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
Full Attack (Melee):
- 3x Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
Standard Attack (Ranged):
- 1x Thrown Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
(Increment: 10 ft.; Max Range: 50 ft.)
Full Attack (Ranged):
- 3x Thrown Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
(Increment: 10 ft.; Max Range: 50 ft.)
Siege Damage: Not siege capable
Statistics
12 |
STR |
14 |
DEX |
17 |
CON |
6 |
INT |
11 |
WIS |
7 |
CHA |
Skills:
- Acrobatics: 7
- Escape Artist: 7
- Perception: 7
- Stealth: 8
- All other skills: 2 (no ranks)
Languages: Orcish
Special Abilities
Snapping Riposte (Ex) |
Once per round, after being attacked (hit or miss) by a melee attack, the norker may make an immediate bite attack against the foe which attacked them. The foe must be within reach to use this ability.
|
Sneak Attack (Ex) |
Any time the Norker Skulk makes a melee attack against a foe who is either flat-footed or flanked, he may add damage, as precision damage, to his overall attack damage. |
Norker Skulk
Norkers are a degenerative subspecies of orc. They are fierce and cruel, but not as organized. They generally travel in packs, dominated by a single strong leader. The packs are rife with internal power struggles and petty bickering, but when confronted with a common foe, they all fall into enough order to make a reasonable nuisance of themselves.
They frequently travel with any orcs willing to take them in, and will eagerly follow orcs around like mean, feral puppies. Orcs tolerate norkers because they're so easily dominated, useful in a fight, and are easily overruled when it comes time to divvy up loot.
- Norker Skulks are slightly more cunning than their brethren, preferring ambush attacks and unexpected backstabs. They are just as feral and mean as other norkers, but perhaps more craven.
Combat Tactics
Norker Skulks will hide and wait for the norkers to attack and set up flanks on their targets. They will use their sneak attack and snapping riposte abilities as often as they can manage. Lacking the mobility feat of their brethren, they will make use of stealth or acrobatics to avoid attacks of opportunity.
- Unlike other norkers, norker skulks will sometimes flee from losing battles, unless their leader says otherwise.
Out of Combat
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |