Talk:Money and Merchants: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "Re-scale gold limits, DC's and other elements Add in non-settlement Merchants (predefine several and allow DM's to add more)")
 
No edit summary
Line 2: Line 2:


Add in non-settlement Merchants (predefine several and allow DM's to add more)
Add in non-settlement Merchants (predefine several and allow DM's to add more)
==settlement stuff==
* economy - how much trade, how strong the guilds are, how self-sufficient the town is
* civics - presence of guards, ease of obeying rules, how common is crime?
* morality - fairness of rules, expectations of bribery, bigotry/racism
* lore - availability of libraries, how chatty the public is
* alignment - friendliness, trustworthiness, willingness to help, community support
* government type
:* autocracy

Revision as of 05:01, 28 November 2017

Re-scale gold limits, DC's and other elements

Add in non-settlement Merchants (predefine several and allow DM's to add more)

settlement stuff

  • economy - how much trade, how strong the guilds are, how self-sufficient the town is
  • civics - presence of guards, ease of obeying rules, how common is crime?
  • morality - fairness of rules, expectations of bribery, bigotry/racism
  • lore - availability of libraries, how chatty the public is
  • alignment - friendliness, trustworthiness, willingness to help, community support


  • government type
  • autocracy