Talk:Money and Merchants: Difference between revisions
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(Created page with "Re-scale gold limits, DC's and other elements Add in non-settlement Merchants (predefine several and allow DM's to add more)") |
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Add in non-settlement Merchants (predefine several and allow DM's to add more) | Add in non-settlement Merchants (predefine several and allow DM's to add more) | ||
==settlement stuff== | |||
* economy - how much trade, how strong the guilds are, how self-sufficient the town is | |||
* civics - presence of guards, ease of obeying rules, how common is crime? | |||
* morality - fairness of rules, expectations of bribery, bigotry/racism | |||
* lore - availability of libraries, how chatty the public is | |||
* alignment - friendliness, trustworthiness, willingness to help, community support | |||
* government type | |||
:* autocracy |
Revision as of 05:01, 28 November 2017
Re-scale gold limits, DC's and other elements
Add in non-settlement Merchants (predefine several and allow DM's to add more)
settlement stuff
- economy - how much trade, how strong the guilds are, how self-sufficient the town is
- civics - presence of guards, ease of obeying rules, how common is crime?
- morality - fairness of rules, expectations of bribery, bigotry/racism
- lore - availability of libraries, how chatty the public is
- alignment - friendliness, trustworthiness, willingness to help, community support
- government type
- autocracy