Giant Creature: Difference between revisions
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== Size and Type == | == Size and Type == | ||
The creature's Size increases by 1 category. It's Type remains the same but it gains the subtype Giant. | The creature's Size increases by 1 category. It's Type remains the same but it gains the subtype Giant. | ||
== Initiative Modifier == | |||
The creature's initiative modifier increases by half the amount that its CR increases, round up. | |||
== Senses == | == Senses == |
Revision as of 20:18, 29 November 2017
'Giant Creature' is an inherited template that can be added to any creature that is much larger and tougher than normal. Gigantic lost valleys full of huge animals, extra-beefy alligators, terrifyingly huge aberrations, Vampires made from Frost Giants, all can be modeled with the Giant Creature template. A Giant Creature uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +2.
Size and Type
The creature's Size increases by 1 category. It's Type remains the same but it gains the subtype Giant.
Initiative Modifier
The creature's initiative modifier increases by half the amount that its CR increases, round up.
Senses
All senses such as scent, tremorsense, keen hearing, etc are unchanged. A Giant Creature gains +4 on Perception skill rolls.
Armor Class
Giant Creatures gain +3 AC.
Hit Dice
Giant Creatures gain +3 hp per Hit Die of their adjusted CR.
Defensive Ability
The Giant Creature gains the following abilities, which may be added to their Bestiary entry:
Aura: - Same as Base Creature
SR: - Same as Base Creature
Special Defenses: Same as Base Creature
Immunities: Same as Base Creature.
Weaknesses: Same as Base Creature
OUT OF COMBAT
Same as Base Creature.
Speed
A Giant Creature's base speed improves by twenty feet in all movement categories it has.
Melee Attacks
The Giant Creature retains all the base creature's attacks . It gains a +3 untyped bonus to-hit with all attacks.
Damage
The Giant Creature does the same damage and effects as the base creature. It gains a +4 untyped bonus to all damage it inflicts, and all DC's are raised by +2.
Space and Reach
A Giant creature takes up the space indicated by its new Size category. All of its melee attacks gain +1 Reach. All of its Ranged attacks gain +10 feet of range per increment.
Offensive Ability
Same as Base Creature.
Ability Scores
No changes.
Base Attack Bonus
No changes.
Maneuver Offense and Maneuver Defense
The Giant Creature gains a +4 untyped bonus to Maneuver Offense and Maneuver Defense rolls.
Feats
Giant creatures gain Combat Reflexes, to take advantage of their increased Reach. If they already have Combat Reflexes, or by DM fiat, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.
Skills
Optionally, add one skill at CR+10.