Auramancy - Animal Affinity - Minor: Difference between revisions

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(Created page with '''Go back to the Graveholds page.'' ''Go back to the Bloodline Abilities page.'' == Animal Affinity - Minor == '''At Will:''' Standard Action (psychic) '''Sp…')
 
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'''Effect:'''    You can detect animals of your chosen totem within a 1-mile radius by concentrating (standard action).
'''Effect:'''    You can detect animals of your chosen totem within a 1-mile radius by concentrating (standard action).
'''Effect:'''    Any time you encounter one of these animals, you can sense its emotions at a range of 12 or less. No animal of your chosen totem type will attack you unless magically controlled
'''Effect:'''    Any time you encounter one of these animals, you can sense its emotions at a range of 12 or less. No animal of your chosen totem type will attack you unless magically controlled

Revision as of 15:50, 15 December 2013

Go back to the Graveholds page.

Go back to the Bloodline Abilities page.


Animal Affinity - Minor

At Will: Standard Action (psychic)

Special: You may choose a totem animal from the following list: felines (lions to housecats), raptors (rocs to hawks), piscines (sharks to guppies), cetaceans (whales to dolphins), strigiformes (all owls), canines (dire wolves to family pets), reptiles (kimodos to skinks), serpents (all snakes). Once chosen, you cannot change your totem animal without referee permission, and the change must be campaign driven. If you would prefer a different totem animal class than one on the list, present this to the referee for approval beforehand.

Effect: You can detect animals of your chosen totem within a 1-mile radius by concentrating (standard action).

Effect: Any time you encounter one of these animals, you can sense its emotions at a range of 12 or less. No animal of your chosen totem type will attack you unless magically controlled