Template:Siege-Dmg: Difference between revisions
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(Created page with "{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}}") |
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{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}} | {{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}} | ||
<noinclude> | |||
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows: | |||
<pre> | |||
{{Siege-Dmg}} | |||
Parameters (all are optional): | |||
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | |||
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. | |||
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. | |||
4: modify the die size. Siege damage uses a d6 by default. Values are: d4, d6, d8, d10, d12. | |||
Examples: | |||
{{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual. | |||
{{Siege-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's. | |||
</pre> | |||
</noinclude><includeonly> | |||
{{ | |||
{{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D6 | |||
}}-Dmg|transcludesection= | |||
{{#expr: (1 + floor(( | |||
{{MonsterDamage-Base|transcludesection= | |||
{{#expr: {{#var:CR}} | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{1|0}}} | |||
}} | |||
}}) * 0.5 )) | |||
{{#ifexpr: {{{2|}}}| | |||
{{#switch: {{{3|}}}|mult = *|div = /|#default = + | |||
}} {{{2}}} round 0 | | |||
}} | |||
}} | |||
}} | |||
</includeonly> |
Revision as of 14:54, 12 December 2017
1d2
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Siege-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Siege damage uses a d6 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Siege-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.