Assassin Tree: Difference between revisions
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-4-Description = The first time an Assassin Tree is reduced to zero hitpoints in a battle, it is not destroyed. Instead, it collapses into a massive pile of debris, looses all status conditions, is immune to all damage until its next turn, and its hitpoints are reset to half their normal value. ({{ | | Ability-4-Description = The first time an Assassin Tree is reduced to zero hitpoints in a battle, it is not destroyed. Instead, it collapses into a massive pile of debris, looses all status conditions, is immune to all damage until its next turn, and its hitpoints are reset to half their normal value. ({{Hit-Points|n=.5|op=mult}} HP) | ||
:At the beginning of its next turn after Siege of Brambles is activated, the two tokens of its space are removed, and replaced by a single 3x3 token representing the pile of animate debris it has become. This new counter is placed anywhere within its melee reach, calculated from either of its former counters. This new counter may be placed on top of enemy counters without penalty, and all creatures within its new space is automatically struck once by Scourge of Leaves and must make a save against Searing Rash. | :At the beginning of its next turn after Siege of Brambles is activated, the two tokens of its space are removed, and replaced by a single 3x3 token representing the pile of animate debris it has become. This new counter is placed anywhere within its melee reach, calculated from either of its former counters. This new counter may be placed on top of enemy counters without penalty, and all creatures within its new space is automatically struck once by Scourge of Leaves and must make a save against Searing Rash. |