Atticus Librewyrm: Difference between revisions
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'''Reflex:''' 1 + 2 + 1 = 4 | '''Reflex:''' 1 + 2 + 1 = 4 | ||
'''Will:''' | '''Will:''' 4 + 1 + 1 = 6 (-3) | ||
==Attacks== | ==Attacks== |
Revision as of 01:23, 14 January 2014
Description
Name: Atticus Librewyrm
Class: Wizard 3 (Evoker, Enchant and Necromancy opposition)
Race: Male Human
Height: 5'11"
Weight: 185 lbs
Hair: Brown
Eyes: Brown
Alignment: NG
Languages: Common, and several others
XP: 15000/14000
Abilities
Ability | Score | Modifier | Damaged | Current |
---|---|---|---|---|
Str | 10 | |||
Dex | 14 | +2 | ||
Con | 12 | +1 | ||
Int | 20 | +5 | ||
Wis | 12 | +1 | ||
Cha | 12 | +1 |
HP: 17 + 5 + 5 +5 = 32
- Damage:
Initiative: +4
Speed: 30
Defenses
AC: 12, Touch: 12, Flat-footed: 10
Saves
Fortitude: 1 + 1 + 1 = 3
Reflex: 1 + 2 + 1 = 4
Will: 4 + 1 + 1 = 6 (-3)
Attacks
BAB: +1
CMB: 1
CMD: 13
Weapon | Attack Bonus | Damage | Critical | Range | Ammunition |
---|---|---|---|---|---|
MW Quaterstaff (bonded item) | +2 | 1d6 | 20/x2 |
Feats
Trait: Reactionary +2 init
Trait: Focused Mind +2 concentration
Spell Focus Evocation
Spell Specialization - Burning Hands
Combat Casting +4 Concentration
Class Features
Concentration: d20+14 (+3 level +5 int +2 trait +4 feat)
Bonded Item - Staff - w/o concentration DC 20 + spell level to cast - 1/day cast an unprepared spell
- Intense Spells - +1/2 level on evocation damage (min 1)
- Bonus at 20th level
- Force Missile - 3+int mod/day - as magic missile - 1d4 + Intense Spells Damage (1d4+1) - used 1/8
- Elemental Wall (at 8th level)
Racial Abilities
Bonus Feat
Skills
Skill | Total Bonus | Ranks | Stat Bonus | Other |
---|---|---|---|---|
Acrobatics | 2 | 2 | ||
Appraise | 5 | 5 | (class) | |
Bluff | 0 | |||
Climb | 0 | 0 | ||
Diplomacy | 0 | |||
Disguise | 0 | |||
Escape Artist | 2 | 2 | ||
Fly | 2 | 2 | ||
Handle Animal | 1 | 1 | ||
Heal | ||||
Intimidate | ||||
Knowledge Arcana | 11 | 3 | 5 | +3 class |
Knowledge Dungeoneering | 11 | 3 | 5 | +3 class |
Knowledge Engineering | 11 | 3 | 5 | +3 class |
Knowledge Planes | 11 | 3 | 5 | +3 class |
Knowledge Religion | 11 | 3 | 5 | +3 class |
Linguistics | 11 | 3 | 5 | +3 class |
Perception | 4 | 3 | 1 | |
Ride | 2 | |||
Sense Motive | 0 | |||
Spellcraft | 11 | 3 | 5 | +3 class |
Stealth | 2 | 2 | ||
Survival | 0 | |||
Swim | 0 | |||
Use Magical Device | 1 | 1 |
Items
Clothes - warm weather outfit - plain clothes
Spell Book with Spells
MW Quarterstaff - Bonded item
Backpack
Blank Journal, ink, ink pen, charcoal, chalk
Waterskin
Ioun Light
Spells
Spells: 0:4 1:4+1 2:2+1
Spell Book
Lvl 0
Lvl 1
- Alarm
- Burning Hands DC17 5d4+1
- Comprehend Languages
- Enlarge Person
- Feather Fall
- Floating Disk
- Mage Armor
- Magic Missile
- Shocking Grasp 3d6+1
- Vanish
Lvl 2
- Scorching Ray 1 ray, 4d6+1 range 30
- Darkvision
- Flaming Sphere
Spells Prepared
Lvl 0
- Detect Magic
- Read Magic
- Light
- Prestidigitation
Powerful Cantrip
- Burning Hands
Lvl 1
- Mage Armor (cast, still effective)
- Vanish (cast)
- Feather Fall
- Shocking Grasp
- Enlarge (cast)
Lvl 2
- Scorching Ray x2 (1 cast)
- Darkvision