Talk:Epic Path: Difference between revisions
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* consider | ==Perception as Derived Stat== | ||
:* It can be upgraded with feats, class abilities, and magic items, but not ranks. | * consider basing on a combination of race and class. | ||
:* It can be upgraded with feats, class abilities or racial traits, and magic items, but not ranks. | |||
:* It should scale exactly like a skill, and all class/race combos should, at worst, be within 20 of an easy check at max level. | :* It should scale exactly like a skill, and all class/race combos should, at worst, be within 20 of an easy check at max level. | ||
:* Conversely, the best class/race combo with top-end magic items and at least 1 feat should be able to achieve an impossible result on a 15+ or better, at max level. | :* Conversely, the best class/race combo with top-end magic items and at least 1 feat should be able to achieve an impossible result on a 15+ or better, at max level. | ||
:* may want to link Initiative to Perception, if we do this? | :* may want to link Initiative to Perception, if we do this? | ||
:* should reduce all skill points gained per level for all classes by 1, if we do this. | :* should reduce all skill points gained per level for all classes by 1, if we do this. | ||
:* consider adding a mechanism for a character that has a high perception class/race combo, and wants to voluntarily be bad at perception... some mechanism for trading that away? | :* consider adding a mechanism for a character that has a high perception class/race combo, and wants to voluntarily be bad at perception... some mechanism for trading that away? | ||
:* consider how multi-classing will impact this? | :* consider how multi-classing will impact this? | ||
==Perception as Choice== | |||
Alternatively, let players choose how good their perception is at character creation; it is divorced from class/race (to avoid making any one race or class "the best"). | |||
* peerless perception: "hard - 10"-ish | |||
* passable perception: "average - 10"-ish, but get either +5 speed to all move types, or a bonus feat | |||
* poor perception: "easy - 10"-ish, but get either +2 to a stat (can exceed 20 at creation), or a bonus Natural Talent in a skill. | |||
:* each of these can skill be boosted with feats (+1 to +5), magic items (+1 to +9), class features or racial traits (+1 to +4, same bonus type). However, it is not a skill. No ranks, WIS is irrelevant, etc. | |||
==Link Initiative to Perception?== | |||
* If we change perception to a derived, or chosen, stat, do we also link Initiative to it? | |||
:* makes a certain amount of sense. | |||
:* ties initiative to our skill DC system, which is probably a good thing... | |||
::* would open the door to allowing non-initiative skills to be used in place of initiative, if we wanted. | |||
::* we could even make specific skills available as initiative replacements via Skill Expert/Specialist/Prodigy feat tree (unlocked skill use). | |||
* I really hate that Initiative is ultimately a Dex stat check. Let's get rid of stat checks. | |||
* printable character sheet, with worksheets to calculate everything. | * printable character sheet, with worksheets to calculate everything. | ||
* need to talk about action economy of metamagic feats applied to spells which are faster than a standard action (do they become full round actions? what about spells which are immediates and only work as an interrupt?) | * need to talk about action economy of metamagic feats applied to spells which are faster than a standard action (do they become full round actions? what about spells which are immediates and only work as an interrupt?) |