Handle Animal: Difference between revisions

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| Core-Skill = Handle Animal
| Core-Skill = Handle Animal


| Benefit = You can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC (see below). An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of five tricks. Creatures with an int score of 0 cannot learn tricks, exactly, but can be conditioned to act as if they know 1 trick. Creatures with an Int score of 3 can learn seven tricks, while an Int of 4 or higher can learn nine tricks.
| Benefit = You can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC (see below). An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Creatures with an int score of 0 cannot learn tricks, exactly, but can be conditioned to act as if they know 1 trick. Creatures with an Int score of 3 can learn eight tricks, while an Int of 4 or higher can learn up to ten tricks.


The following tricks can be taught to animals by training the animal for a week and making a successful Handle Animal skill check against the listed DC.
The following tricks can be taught to animals by training the animal for a week and making a successful Handle Animal skill check against the listed DC.

Revision as of 17:15, 17 May 2018