Winds of Vengeance (Sorcerer/Wizard Spell): Difference between revisions
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m (Text replacement - "| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | Range|personal <!-- Values: Self, Touch, Close, Medium, Long, or anything else --> }}</onlyinclude>" to "| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | Ran...) |
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[evocation]] | | School|[[evocation]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
:::'''''Subdomain:''''' [[wind Subdomain|wind]] 9 | :::'''''Subdomain:''''' [[wind Subdomain|wind]] 9 | ||
::'''''Elemental School:''''' [[air (Arcane School)|air]] 9, [[wood (Arcane School)|wood]] 9 | ::'''''Elemental School:''''' [[air (Arcane School)|air]] 9, [[wood (Arcane School)|wood]] 9 |
Revision as of 06:14, 23 July 2018
- Level: Cleric 9, Druid 9, Sorcerer/Wizard 9
- School: evocation
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, DF
Effect
- Range: Self
- Target or Area: you
- Duration: 1 min/lvl
- Saving Throw: FORT negates (harmless)
Save DC: - Spell Resistance: Yes
Description
- You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a Greater Flight speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed. The winds shield you from any other wind effects, and form a shell of breathable air around you, allowing you to fly and breathe underwater or in outer space. Ranged weapons (including giant-thrown boulders, siege weapon projectiles, and other massive ranged weapons) passing through the winds are deflected by the winds and automatically miss you. Gases and most gaseous breath weapons cannot pass though the winds.
- In addition, when a creature hits you with a melee attack, you can shape your winds so they lash out at that creature as an immediate action. The creature must make a FORT saving throw or take 5d8 points of Bludgeoning Damage and be knocked prone (if on the ground). On a failed save, Huge flying creatures are checked and Large-sized or smaller flying creatures are blown away instead of knocked prone. On a successful save, the damage is halved and the creature is not knocked prone (or checked or blown away).
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |