Heavy Whip (Weapon): Difference between revisions

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(Created page with "{{Template:Weapon | Name = Whip, Heavy | Urlname = Whip,_Heavy | Image = heavywhip1.jpg | Proficiency = Exotic | Type = 1-Hand | Cost = 10 gp | TinyDmg = 1d3 | SmallDm...")
 
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| Weight = 4 lbs
| Weight = 4 lbs


| DamageType = Slashing
| DamageType = {{dmg|Slashing}}


| Quality1 = Disarm
| Quality1 = Disarm

Revision as of 20:39, 28 July 2018

Whip, Heavy 1-Hand / Exotic [edit]
Whip, Heavy
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
10 gp 1d4 1d6 1d10 x2 - 4 lbs Slashing (physical, common)
Weapon Qualities: Disarm, Inclusive Reach, Trip
The Heavy Whip is a serious one-handed fighting-whip. It can be used to perform trip attacks, and if you are tripped in return, dropping the weapon negates the trip. It grants +2 on all Disarm rolls. The Weapon Finesse Feat is not usable with a Heavy Whip. The Heavy Whip deals lethal damage. The Heavy Whip has a 10 foot reach, and unlike most reach weapons, can attack opponents in adjacent squares. The Heavy Whip threatens all squares it can reach. Using a Heavy Whip does not provoke attacks of opportunity.

This weapon is the Slight Whip's bigger cousin. The Heavy Whip is the first serious effort to make a whip into a real combat weapon. After thousands of years of refinement by a small but dedicated following, the Heavy Whip has evolved into a solid yet very flexible weapon. It is not the most damaging whip, but it is the best mix of abilities and reasonable damage available. A Heavy Whip has a sturdy handle about a foot long, and a thick yet flexible braid that's about 6 feet long with a wire-reinforced tip. A Heavy Whip in the hands of a strong and skilled user can kill a man quickly, and is a serious threat to any foe on the battlefield. The Heavy Whip belongs to the "Blades, Light" and "Flails", weapon groups.