Leaching (Melee Weapon Magic Property)

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Leaching

  • Price: +7 bonus
  • Aura overwhelming transmutation; CL 28th; Weight

This weapon appears quite normal, but a close inspection will show a fine grain to the surface and a faint shimmer of deadly power. This weapon inflicts 3d6 of bonus damage dice on all successful hits, with the exceptions below.

Creatures which have no water in their makeup, such as non-water elementals and non-flesh golems, are immune to this bonus damage. Creatures which are strongly associated with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger. (d6's become d8's, d10's become d12's.)

In addition, this weapon inflicts a bleed condition upon the target equal to the damage rolled upon the bonus damage dice. This bleed condition does not stack, but a larger bonus damage roll will overwrite a smaller damage bonus roll.

On a critical hit, the target is mightily drained, taking 5d10 points of desiccation damage as part of the critical damage. At the end of his next turn, the target takes the same amount of desiccation damage an additional time, though the damage is rolled and applied against any resistances separately.

Note that dessication is a type of special energy damage, and as such, is stopped only by ER/-.

A weapon with a x3 critical multiplier instead deals 10d10 points of desiccation damage on a critical hit, and a weapon with a x4 critical multiplier or higher deals 15d10 points of desiccation damage.

  • Craft Magic Arms and Armor, horrid wilting