Pure Evil - Huge - Magical Beast
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Initiative
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18
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Defense
AC
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28
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Man Def
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28
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Monster Health
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534 |
267 |
14
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Hit Points |
Bloodied |
Hit Dice
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Saving Throws
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Fort: |
+11
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Refl: |
+6
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Will: |
+11
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Strong Against:
- (Threat Role) Immunity (partial 5): Threats are immune to the first five conditions applied to them during an encounter. If a sixth condition is applied to a threat, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
Weak Against:
Offense
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Size: |
Huge
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15 ft. |
10 ft.
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Space |
Reach
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To-Hit
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+15
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Man Off
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+14
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Standard Attack (Melee):
- 1x Savage Bite +15 (3d10+25/x2)
as gnashing (physical, uncommon)
plus Bruised
- 1x Nine-Inch Nails +15 (3d6+10/x2)
as slashing (physical, common)
plus Bruised
Full Attack (Melee):
- 2x Savage Bite +15 (3d10+18/x2)
as gnashing (physical, uncommon)
plus Bruised
- 4x Nine-Inch Nails +15 (3d6+6/x2)
as slashing (physical, common)
plus Bruised
Standard Attack (Ranged):
Siege Damage: Not siege capable
Statistics
Feats:
- Combat Reflexes (EFFECT: Monsters with this feat make up to 4 attacks of opportunity per round instead of one.)
- Mobility (EFFECT: +4 AC against attacks of opportunity from movement)
Special Abilities
Breaching (Ex)
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As a full attack action, the bulette may use its unholy strength to either spring into the air or plunge through the ground and move a number of squares equal to its move rating. This movement does not provoke attacks of opportunity, and must end in any unblocked space that the bulette can fit into without squeezing. At the end of this movement, the bulette can make a claw attack against every foe in its reach.
- If any creatures are in the bulette's space when it breaches, these creatures are subject to the bulette's claw attacks, and are also moved (via forced movement) to an unblocked, unoccupied space adjacent to the bulette (bulette's choice).
- Nine-Inch Nails +15 (3d6+6/x2) as slashing (physical, common) damage, plus Bruised, versus all enemies in reach
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Resurgence (Ex)
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The first time in combat that the bulette is reduced to zero or fewer hit points, it is not killed. Instead, it burrows beneath the surface and vanishes, as a triggered free action. Combat progresses normally until the bulette's next turn, when at its normal initiative count, the bulette bursts to the surface again, anywhere within 40 feet of its last position. At this point, the bulette is reset to half its original hit point total (267 hit points) and any status conditions it was suffering are cleared.
- Any enemy figure whose space is completely or partially inside the bulette's space when it re-emerges is violently tossed aside by this resurgence. Allied creatures are simply moved aside with no other ill effects. The bulette may move any and all creatures affected by resurgence to any legal square adjacent to its space. This is considered forced movement and does not provoke. All enemy creatures moved in this way must also make a Reflex save versus a DC of 19. If they fail this save, they are rendered prone adjacent to the bulette and take 3d8+12 of damage. If they save, they are not prone and take half damage.
- Bursting to the surface after Resurgence is a free action for the bulette, and it may attack normally afterwards.
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Mine! (Ex)
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If a creature attacks one of the bulette's Bulette Pups while within the threatened area of the Bulette, the Bulette may make an attack of opportunity against that creature prior to its attack against the pup.
- Bulettes don't particularly care about their pups in a traditional parental sense, but they feel strongly that no one else should be allowed to beat up on them. They're their pups!
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Unstoppable Killer (Ex; Threat Role) Auto Upon Death
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The first time in an encounter that a Threat is reduced to zero or fewer hit points, it falls prone, apparently dead. But this is a ruse. When this occurs, the Threat becomes immune to all damage and effects. However, it may not perform any actions (such as attacks of opportunity) until this immunity expires.
At the beginning of its next turn, any conditions the Threat is currently suffering under (such as Prone) are immediately cleared, and its hit points are set to half its normal maximum (267 hit points). Furthermore, all enemy creatures within 2 squares (10 feet) of the Threat are immediately Pushed up to 4 squares (20 feet) away from the Threat, and suffer 3d10+19 points of bludgeoning (physical, common) damage. Affected creatures may make a Fortitude save versus a DC of 19 to reduce this damage by half, and reduce the push to 2 squares (10 feet). After this attack is resolved, the Threat can slide up to 5 squares (25 feet) to a space adjacent to an enemy creature. All of this occurs as a free action at the start of its turn, and once it is resolved, the Threat's immunity to damage expires. It must perform this attack before any other actions during its turn, and the immunity expires at the beginning of its turn even if it chooses not to perform the attack.
The Threat is killed for good the second time its hit points are reduced to zero or less.
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Bulette
This creature possesses the Threat role, and therefore counts as 4 monsters for purposes of encounter size, XP award, and treasure.Solitary monstrosities, Bulettes are burrowing fiends created many thousands of years ago by some mad fool. They have escaped into the wild, and their magical strength serves them well as they prey upon just about everything they can catch.
- Bulettes are maddened murderers, the sort of beast who will lay beneath the surface and follow you to your home and eat your children as you watch. Their strength, even for their enormous size, is mind-boggling. They can burrow through earth at good speed and tear their way through solid stone like a strong man clearing brush. Even worse, bulettes, despite their squat shape, are not clumsy. They are ridiculously agile, able to leap as if mounted on springs and dodge blows in combat like the most lissome elf. Their prowess is unnerving to see and utterly unnatural in origin.
- Their huge maws administer gigantic bites that leave their victims battered and torn, their claws can strike in all directions, and all of this is driven by a dull, vicious intelligence that glares at the world in mute rage, always wanting more to kill, more to kill...
- Bulettes are so vicious the main thing that limits their numbers in the wild is their own savage nature. Bulettes breed slowly, since it is hard for two of them to tolerate each other for long enough to raise any pups. That said, it is not uncommon to find a Bulette with one or more pups at its side, as the pups tend to stick to the monstrous parent for several years as they slowly mature. If you are extremely unfortunate, you may encounter a mated pair, although that is mercifully rare. Mated pairs may or may not have pups as well...
Combat Tactics
Bulettes are fearsome and terrible in combat. They are fully aware of their Combat Reflexes and Mobility abilities, and will move back or take five-foot steps to open up the range and get more attacks of opportunity every chance they get. They will spread their Savage Bite around if possible, to slow down any healing their victims are using. When they are getting pressed, they will use Breaching to shake up the field of battle, going to attack ranged and supporting characters, and force any melee attackers to close the distance again and suffer even more attacks of opportunity with that Savage Bite.
- If a Bulette is taking damage from a foe it cannot reach, such as a flying foe or one that is stealthed or invisible to all its senses, the Bulette will immediately burrow away, leaving any of its pups behind. If a Bulette flees in this manner, it is NOT defeated and the adventurers gain no rewards, just as for the pups. A Bulette which has fled in this manner will then patiently stalk the adventurers and will attack them in town or at another opportune time, preferably while they are asleep.
- Bulettes will usually spend one action point early in the fight so they can take a normal move and then use a full attack action against a soft target. They almost always save their second action point to use when they use Resurgence, so after they burst to the surface they can get a full attack action against a prone target.
- Bulettes are completely fearless and will fight to the death without even a pause.
Out of Combat
Rewards
XP: 25,600 (Threat role included.)
Treasure: Sellable Goods worth 20,500 gp.
- Weight: 360 lbs. Volume: 14.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
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1 - 5 |
Nothing Found
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6 - 10 |
1 Languid Remnant (tier 1)
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11 - 14 |
1 Pale Remnant (tier 2)
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15 - 17 |
1 Bright Remnant (tier 3)
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18 - 20 |
Roll on Table 2
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### |
Nothing to see here!
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### |
Or here. Move along.
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Table 2: Remnant(s) Found
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1 |
5 Languid Remnants (tier 1)
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2 - 5 |
5 Pale Remnants (tier 2)
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6 - 10 |
1 Intense Remnant (tier 4)
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11 - 14 |
1 Blazing Remnant (tier 5)
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15 - 17 |
1 Vital Remnant (tier 6)
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18 - 20 |
Roll on Table 3
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### |
Or here. Move along.
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Table 3: Remnant(s) Found
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1 |
5 Bright Remnants (tier 3)
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2 |
5 Intense Remnants (tier 4)
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3 - 6 |
5 Blazing Remnants (tier 5)
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7 - 10 |
5 Vital Remnants (tier 6)
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11 - 14 |
1 Prime Remnant (tier 7)
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15 - 17 |
1 Mythic Remnant (tier 8)
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18 - 20 |
1 Empyrean Remnant (tier 9)
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