Blasting Creature
Blasting Creature Pattern (+2 CR)
- Subtype: add Blasting to subtypes
Blasting Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. Their Elemental Blast might be a potion they drink that then gouts forth a huge eructation of fire or acid, or perhaps they have a weird gem that emits horrible sounds as it shatters, or they can snap their fingers to open a momentary portal into the Outer Dark, freezing all before them.
The GM can use Blasting Creature to indicate the presence of some awful cult or dire alien menace, that gifts those it touches with this ability, or perhaps some evil mastermind is selling the ability to monsters for profit, or some enemy Empire is making some byzantine maneuver.... The story can be served with Blasting Creatures in many ways!
Note that a Blasting Creatures Elemental Blast power is completely indiscriminate, and will hurt friends and foe alike, not to mention any bystanders. Use caution in crowded settings, unless the GM wants a vile massacre on their hands!
This creature exudes a menacing air, as if it is possessed of a large, dangerous attack.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +1 CRs greater than base creature.
- Movement Types:
- Increase all move speeds by 10 ft.
Defense
- AC: +2 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to all of its existing skills.
- Languages:
Special Abilities
Elemental Blast (Su; Blasting Creature Pattern)
Once per encounter, as a supernatural ability, the Blasting Creature can blast forth a 60 foot cone of fire, cold, acid, lightning, sonic, or thundercrash damage, the damage type chosen by the GM to fit the circumstances of the encounter. This power inflicts Template:Special-Standard-Damage points of damage of the chosen damage type. A Reflex save can be made versus a DC of 14 to take half damage. Note that this damage effects all creatures, allies and enemies alike, so care must be taken to avoid allies...or not!
Blasting Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. Their Elemental Blast might be a potion they drink that then gouts forth a huge eructation of fire or acid, or perhaps they have a weird gem that emits horrible sounds as it shatters, or they can snap their fingers to open a momentary portal into the Outer Dark, freezing all before them.
The GM can use Blasting Creature to indicate the presence of some awful cult or dire alien menace, that gifts those it touches with this ability, or perhaps some evil mastermind is selling the ability to monsters for profit, or some enemy Empire is making some byzantine maneuver.... The story can be served with Blasting Creatures in many ways!
Note that a Blasting Creatures Elemental Blast power is completely indiscriminate, and will hurt friends and foe alike, not to mention any bystanders. Use caution in crowded settings, unless the GM wants a vile massacre on their hands!
A Blasting Creature uses all of the base creature's statistics and abilities except as noted below.
CR (challenge rating)
Same as base creature +2.
Size and Type
The creature's Size does not change. Its Type remains the same but it gains the subtype Blasting.
Initiative Modifier
The creature's initiative modifier increases by +1.
Senses
All senses such as scent, tremorsense, keen hearing, etc are unchanged. A Blasting Creature gains +3 on Perception skill rolls.
Armor Class
Blasting Creatures gain +2 AC.
Hit Dice
Blasting Creatures gain +2 hp per Hit Die of their adjusted CR.
Defensive Ability
The Blasting Creature gains the following abilities, which may be added to their Bestiary entry:
Aura: - Same as Base Creature
SR: - Same as Base Creature
Special Defenses: Same as Base Creature
- Blasting Creatures gain a +1 untyped bonus on all Saving Throws.
Immunities: Same as Base Creature.
Weaknesses: Same as Base Creature
Out of Combat
Same as Base Creature.
Speed
A Blasting Creatures base speed improves by ten feet in all movement categories it has.
Melee Attacks
The Blasting Creature retains all the base creature's attacks . It gains a +2 untyped bonus to-hit with all attacks.
Damage
The Blasting Creature does the same damage and effects as the base creature. It gains a +2 untyped bonus to all damage it inflicts, and all DC's are raised by +1.
Space and Reach
No Changes.
Offensive Ability
- Elemental Blast: Once per encounter, as a supernatural ability, the Blasting Creature can blast forth a 60 foot cone of fire, cold, acid, electricity, sonic, or thundercrash damage. This power inflicts Special Standard Damage for the monster's adjusted CR. Check the Monster Pattern Damage Chart to calculate this value. A reflex save can be made versus an Average DC for the monster's adjusted CR (challenge rating) taken from the Save DCs chart, or, the same DC as the monster's adjusted save DC, to take half damage. Note that this damage effects all creatures, allies and enemies alike, so care must be taken to avoid allies...or not!
Ability Scores
No changes.
Maneuver Offense and Maneuver Defense
The Blasting Creature gains a +2 untyped bonus to Maneuver Offense and Maneuver Defense rolls.
Feats
Optionally, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.
Skills
Optionally, add one skill at CR+10.