Giant Centipede (CR 1)
Neutral - Medium - Vermin
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Initiative
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5
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Defense
AC
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14
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Man Def
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15
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Monster Health
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31 |
15 |
2
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Hit Points |
Bloodied |
Hit Dice
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Saving Throws
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Fort: |
+5
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Refl: |
+0
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Will: |
+0
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Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:
Offense
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|
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Size: |
Medium
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5 ft. |
5 ft.
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Space |
Reach
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To-Hit
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+3
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Man Off
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+3
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Standard Attack (Melee):
- 1x Chitinous Bite +3 (1d4/19-20 x2)
as bludgeoning (physical, common)
plus Poison
Full Attack (Melee):
- 3x Chitinous Bite +3 (1d4/19-20 x2)
as bludgeoning (physical, common)
plus Poison
Standard Attack (Ranged):
- 1x Venomous Spit +3 (1d4/19-20 x2)
as poison (physical, uncommon)
(Increment: 20 ft.; Max Range: 100 ft.)
Siege Damage: Not siege capable
Statistics
Feats:
Special Abilities
Poison (Ex) Automatic
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Each time the giant centipede successfully bites a creature, there is also a chance that the target is affected by a weak poison:
- Caustic Poison (Injury vector; Tainted intensity)
- Save: Fort DC 14; Frequency: 1/round for 3 rounds
- Effect: 1d2 DEX Dilution and 1d4 points of poison (physical, uncommon) per interval
- Fruition: -
- Fruition Duration: -
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Giant Centipede
This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark.
Combat Tactics
They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.
Out of Combat
Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.
Rewards
XP: 400
Treasure: Sellable Goods worth 219 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
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1 - 10 |
Nothing Found
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11 - 14 |
1 Languid Remnant (tier 1)
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15 - 17 |
1 Pale Remnant (tier 2)
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18 - 19 |
1 Bright Remnant (tier 3)
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20 |
Roll on Table 2
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### |
Nothing to see here!
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### |
Or here. Move along.
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Table 2: Remnant(s) Found
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1 - 5 |
3 Languid Remnants (tier 1)
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6 - 10 |
3 Pale Remnants (tier 2)
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11 - 14 |
1 Intense Remnant (tier 4)
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15 - 17 |
1 Blazing Remnant (tier 5)
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18 - 19 |
1 Vital Remnant (tier 6)
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20 |
Roll on Table 3
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### |
Or here. Move along.
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Table 3: Remnant(s) Found
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1 - 5 |
3 Bright Remnants (tier 3)
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6 - 8 |
3 Intense Remnants (tier 4)
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9 - 11 |
3 Blazing Remnants (tier 5)
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12 - 14 |
3 Vital Remnants (tier 6)
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15 - 17 |
1 Prime Remnant (tier 7)
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18 - 19 |
1 Mythic Remnant (tier 8)
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20 |
1 Empyrean Remnant (tier 9)
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