Name
|
School
|
Cast Time
|
Description
|
Accursed Glare
|
Necromancy
|
Std
|
Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
|
Adjustable Disguise
|
Illusion
|
Std
|
As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action.
|
Air Geyser
|
Abjuration
|
Std
|
Blast of air deals bludgeoning damage and pushes targets violently around.
|
Aqueous Orb
|
Enchantment
|
Std
|
Rolling ball of water deals Buffeting or Winded Damage.
|
Arcane Sight
|
Enchantment
|
Std
|
Magical auras become visible, a ray attack becomes available.
|
Ash Storm
|
Conjuration
|
Std
|
Hamper vision and inflict abrasion damage on all victims.
|
Barrow Haze
|
Necromancy
|
Std
|
Fog obscures vision and inflicts negative energy.
|
Battering Blast
|
Abjuration
|
Std
|
You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects.
|
Bells
|
Enchantment
|
Std
|
A silvery tinkle distracts your foes... or destroys them.
|
Blade Snare
|
Abjuration
|
Std
|
Blades damage and hinder all creatures around you.
|
Blot
|
Illusion
|
Std
|
Ruins writings and wipes creatures out of existence.
|
Chain of Perdition
|
Enchantment
|
Std
|
Creates a floating chain of force that damages your foes most terribly.
|
Cloak of Winds
|
Abjuration
|
Std
|
Creates a whirling screen of strong wind around you.
|
Daylight
|
Evocation
|
Std
|
60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
|
Diamond Spray
|
Conjuration
|
Std
|
You blast a ray of diamond slivers at a target in range.
|
Dispel Magic
|
Abjuration
|
Std
|
Cancels one magical spell or effect.
|
Displacement
|
Illusion
|
Immediate
|
Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.
|
Elemental Aura
|
Abjuration
|
Std
|
Creates an aura of energy around you that damages others and protects you.
|
Eruptive Pustules
|
Transmutation
|
Std
|
Acid boils burst as ray attacks.
|
Final Sacrifice
|
Evocation
|
Std
|
You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
|
Fireball
|
Evocation
|
Std
|
Hurl a fiery bead that bursts into a huge fiery explosion.
|
Fly
|
Universal
|
Std
|
Subject gains Lesser Flight equal to its normal Walk speed.
|
Force Anchor
|
Conjuration
|
Std
|
Ray Attack deals a target force damage and limits their movement.
|
Force Punch
|
Evocation
|
Immediate
|
Target takes force damage and is pushed away.
|
Gentle Repose
|
Necromancy
|
Std
|
Preserves one corpse.
|
Halt Undead
|
Necromancy
|
Std
|
Immobilizes several undead that are near each other.
|
Haste
|
Transmutation
|
Std
|
Two or more allies move faster, and gain a bonus attack action during a full attack.
|
Heroism
|
Enchantment
|
Std
|
Gives +2 bonus on attack rolls, saving throws, and skill checks.
|
Hold Person
|
Enchantment
|
Std
|
Paralyzes one humanoid creature for a brief time.
|
Invisibility Sphere
|
Illusion
|
Std
|
Makes creatures within 10 ft. of the touched recipient invisible.
|
Isolate
|
Illusion
|
Std
|
Your ray attack causes a target to become Exiled.
|
Lesser Polymorph
|
Transmutation
|
Std
|
Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
|
Lightning Bolt
|
Evocation
|
Std
|
Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.
|
Major Image
|
Illusion
|
Std
|
As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
|
Malediction
|
Necromancy
|
Std
|
Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
|
Pellet Blast
|
Abjuration
|
Std
|
Creates an explosion of deadly metal pellets.
|
Phantom Steed
|
Conjuration
|
Std
|
Magic mount appears for the day.
|
Protection from Energy
|
Enchantment
|
Std
|
Grants 3 temp hit points/lvl, only against one kind of common energy.
|
Ray of Exhaustion
|
Necromancy
|
Std
|
Ray makes subject fatigued and places it at risk of a synergy.
|
Red Right Hand of the Magus
|
Evocation
|
Std
|
You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.
|
Resist Energy, Communal
|
Abjuration
|
Std
|
This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures.
|
Silver Darts
|
Conjuration
|
Std
|
Cone of silver darts deals damage to targets near you.
|
Slow
|
Transmutation
|
Std
|
Inflicts Hindered upon multiple foes.
|
Spider Climb, Communal
|
Transmutation
|
Std
|
As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets.
|
Stinking Cloud
|
Enchantment
|
Std
|
Vile vapors inflict damage and the Gagging condition.
|
Stoneskin
|
Enchantment
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
|
Storm Step
|
Conjuration
|
Std
|
You call lightning for damage, and transport.
|
Suggestion
|
Enchantment
|
Std
|
Compels subject to follow stated course of action.
|
Summon Monster III
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Tiny Hut
|
Evocation
|
Std
|
Creates shelter for 10 creatures on a Material Plane.
|
Trial of Fire and Acid
|
Transmutation
|
Std
|
The target creatures suffer damage and the Singed condition.
|
Unravel Destiny
|
Universal
|
Std
|
A target suffers if it has Action Points.
|
Water Breathing
|
Transmutation
|
Std
|
Subjects can breathe underwater.
|
Wind Wall
|
Abjuration
|
Std
|
Deflects arrows, smaller creatures, and gases.
|