Talk:Epic Path
Playtests
- Fane Campaign (Level 5, to date) - Characters play-tested:
- cleric
- brawler
- prowler
- alchemist
- wizard
- Windward Marches campaign (level 8 to date) - Characters play-tested:
- fighter
- paladin
- warlord
- rogue (clever)
- alchemist
- The Golden Portal campaign (level 6 to date) - Characters play-tested:
- prowler
- bard
- brawler
- sorcerer
- rogue (finesse)
- cleric
- barbarian (levels 1-4)
- ranger (levels 5-6)
- fighter (levels 6+)
Equipment
- rebalance and redesign a standard weapons list - Done!
- rebalance and redesign a standard armors and shields list - Done!
- add shields, add weapon categories - Done!
- balance pass on thrown weapons - Done!
- normalize non-proficiency penalties
as a comment, the non-proficiency penalties really need a home, and we have a distinct lack of rules pages, to date.
Magic Items
- Clean up and integrate magic item creation rules - Done!
See Skills below for more info
- create new magic items attuned to the new class features (e.g. a shield which grants +1 to combat edge)
- create rules for creating magic items which grant bonuses to the new class features (quarry, encroachment, combat edge, etc.)
General comment - not sure if we really want to create new enchant types for class-specific features. My fear is it will force us to rebalance monsters.