Undine
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Undine
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Origins
Culture
Growing Up Undine
Economy
Customs
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 4 ft. 9 in. +2d4 in. (4 ft. 11 in. - 5 ft. 5 in.) 80 lbs. +(2d8×5 lbs.) (90 - 120 lbs.) Female 4 ft. 7 in. +2d4 in. (4 ft. 9 in. - 5 ft. 3 in.) 70 lbs. +(2d8×3 lbs.) (76 - 94 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 20 years +2d6 years (22 - 32 years) +3d6 years (23 - 38 years) +4d6 years (24 - 44 years)
PC's
Undines have no class or alignment restrictions.
Standard Racial Traits
All Undines have the following Standard Racial Advantages:
- Attributes: Undines may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: Undines are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Undines have the Humanoid type, with the Undine subtype.
- Base Speed: Undines have a base speed of 30 feet, and have a swim speed of 30 feet.
- Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose from the following: Sylvan, Beaughti, Illithid, Goblin, Nagaji, Orc, Umbral, and Urbleburblelou. See the Languages skill page for more information about these languages.
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Major Racial Traits
Choose one of the following Major Racial Traits:
- Elemental Affinity (Su): An Undine with this racial trait may add 1 point of cold damage per two Character levels (round down, minimum 1), to any effect they produce from any source (spells, items, class abilities, etc) which already has the cold keyword. This extra damage may only be applied once per creature per round. Conversely, when using a weapon that deals cold damage, this racial trait instead adds 1 point of additional cold damage to the weapon's base damage (meaning it increases with the weapon's damage at 8th, 15th, 22nd and 29th levels, is multiplied on a crit, and is neither bonus nor precision damage). This damage is applied once per attack. Rays are considered 'effects' for purposes of this trait, not weapons. Weapons or spells which do not already deal cold damage gain no benefit from this trait.
- elemental artistry
- Water Wears Away: (Ex) +1 racial to Str
Minor Racial Traits
Choose one of the following Minor Racial Traits: