Languages

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Languages

This is a listing of languages, meant primarily as a reference for people adding ranks to their Linguistics skill.


Basic Starting Languages

All races may learn any of these languages at character creation if they have a high enough Intelligence score to qualify for bonus languages.

  • Common
  • Dwarven
  • Elven
  • Gnome
  • Halfling
  • Orc
  • Tengu


Advanced Starting Languages

These languages are more obscure, and races tend to have access to only 1 or 2 of them depending on their exposure to these cultures. See the race listing to determine which, if any, of these languages are available to your race at character creation, if your Int score qualifies you for bonus languages.

  • Aquan (Aqueous races)
  • Auran (Aerial races)
  • Draconic (Dragon speech)
  • Giant (Giants, Ettins, Ogres and Trolls, oh my!)
  • Gnoll (Gnolls and Mongrel Folk)
  • Goblin (Goblinoids)
  • Ignan (Fiery races)
  • Sylvan (Common Fey)
  • Terran (Earth races)
  • Undercommon (Drow, Duergar and other Denizens)


Encountered Languages

These languages are rarely known by starting characters and can typically only be learned by encountering cultures and races which speak them, and spending some time studying them. A working knowledge of these languages can be achieved by deciphering overheard conversations, translating books or just being around it while it is spoken.

  • Gàbhach (pron. "Gwo-Vach", Low Aberrant, was Aboleth)
  • Abyssal (Demons)
  • Ackakakl (Greater language of Fire)
  • Aklo (Ancient Underdark)
  • Awnsheghlien (Unseelie; Winter Court Fey)
  • Beaughti (Low Goodness)
  • Boggard (Low Beast)
  • Celestial (High Outsiders)
  • Cùirteil (Summer Court Fey)
  • D’ziriak (Low Brood)
  • Delimnia (The language of Joy)
  • Dolmen (Low Stone)
  • Erebral (The language of magic)
  • Exaction (The language of Laws)
  • Fuligin (Greater language of Darkness)
  • Genzoezis (Greater language of Life)
  • Ghol-Gan (High Giantish; was Cyclops)
  • Grum (The greater language of Stone)
  • High Cant (Formal bardic song)
  • High Draconic (Dragon Lore)
  • Illithid (High Aberrant)
  • Infernal (Devils)
  • Issshh (The greater language of Wind)
  • Jeen (The greater language of Light)
  • Kern (A language about languages)
  • Latin (High Human)
  • Lelnian, Ancient (Human Lore)
  • Myerl (High Beast Tongue)
  • Nagaji (Nagas and Ophidians)
  • Necril (High Undead)
  • Omneos (High Goodness)
  • Onundur (Ghoul)
  • Primal (Outer Madness)
  • Protean (Low Outsider)
  • Quell (The language of Order)
  • Reave (The language of Chaos)
  • Slough (Swamps and Frogs; was Grippli)
  • Stilth (The greater language of Death)
  • Strix (Low Devil)
  • Tenebri (The language of shadow)
  • Thanic (Undead)
  • Treant (Autumn Court Fey)
  • Umbral (Low Winter Court Fey, was Dark Folk)
  • Urbleburblelou (The greater language of Water)
  • Vegepygmy (Low Spring Court Fey)
  • Waug (The language of War)
  • Xth'tl'ck (pron. "Zith-til-ick", High Brood)
  • Yestermine (The language of History and Lore)


Secret Languages

Finally, there are secret languages. These are languages which cannot be learned by anyone except those specifically invited to learn them. In many cases, these languages are deliberately deceptive, with fluctuating grammar or syntax changes based on the calendar, lunar cycle or some other variable. They are, in short, codes. While it may be possible to decipher short passages of these languages given enough time and the proper cypher keys, the languages themselves will always remain a mystery, as the keys change and the lexicon evolves to deny knowledge to outsiders.

  • Coept (Secret language of creation)
  • Drow Sign Language (Secret language of the Drow)
  • Druidic (Secret language of the Druids)
  • Ghoul Sign Language (Secret language of the Ghouls)
  • Graxt (Secret language of destruction)
  • OM (Secret language of power)
  • Sphinx (Secret language of riddles)
  • Therien (Secret language of lies)
  • Thieves' Cant (Secret language of thieves)