Drow Strategist

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Drow Strategist (CR 14) (Leader Role)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


General

CR 14 Hit Dice 20

XP 76,800

LE, medium, Fey

Init +6; Senses Superior Darkvision 120 ft, Perception +25


Defense

AC 36, touch 21, flat-footed 32 (+9 armor, +4 dex, +6 natural, +7 deflection)

hp 630

Fort +13, Ref +15, Will +17

Aura Commanding Presence

SR -

Special Defenses -

Immunities -

Weaknesses Vulnerability to Cold Iron


Offense

Speed 40 ft., Climb 40 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Leader's Baton +20 (2d8+10/19-20x2) + Bull Rush

Full Melee 3x Leader's Baton +20 (2d8+10/19-20x2) + Bull Rush

Ranged None, but see Darkfire and Terrible Remorse

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


Statistics

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +14; CMB +27; CMD 31

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>

Special Abilities

<special abilities should have a save DC 22>

<special attack damage (standard action): 7d6+1>

<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+3>


<ability name>

<ability description>


<ability name>

<ability description>


Treasure

sell value of approximately 13,750 gp


Combat Tactics

<describe typical actions taken during combat here>