Drider Prototype

Drider Prototype (Heavy Role) (CR 11)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 11 Hit Dice 16
XP 25,600 (Heavy Role Included)
LE, Large, Aberration
Init +5; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +17
DEFENSE
AC 31, touch 19, flat-footed 26 (+7 armor, +5 dex, +5 natural, +4 deflection)
hp 458 (Heavy Role included)
Fort +14, Ref +11, Will +11
Aura: -
SR: -
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. , Climb 40 ft
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +17 (2d8+6/19-20x2)
- or: Single Melee Bite +17 (2d8+11/x2)
Full Melee 3x <melee weapon> +17 (2d8+6/19-20x2)
- or: Full Melee Bite +17 (2d8+11/x2), 2x Claws +17 (2d6+3/x2)
Ranged <optional ranged attack> +17 (2d8+6/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str 22, Dex 14, Con 22, Int 16, Wis 10, Cha 8
Base Atk +11; CMB +17; CMD 27
Feats Mobility, EFFECT: +4 AC vs Attacks of Opportunity caused by own movement
Skills Sense Motive +19, Intimidate +23
Languages Undercommon
SPECIAL ABILITIES
<special abilities should have a save DC 20>
<special attack damage (standard action): 6d6>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 13,000 gp (Heavy Role included)
COMBAT TACTICS
<describe typical actions taken during combat here>